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The Crimson Cross is an arcade style, sidescroller about blowing up enemies and seeing how long you can last against an endless onslaught of enemies!
All copyrighted material goes to its respectful owners.
Main Menu Song: The Journalist - Rolemusic Licensed under Creative Commons (http://creativecommons.org/licenses/by/4.0/legalcode)
Level Music: Sea Battle - RoccoW Licensed under Creative Commons (Non-Commercial Share-Alike) (http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode)
I've been working on it for the past couple months and I've managed to get around the bugs and restore a lot of the progress I made in the previous versions! It's not fully to 2.63 functionality, but I should be there in a couple days or weeks.
I want to notify you that there will no longer be any multiplayer, as any previous aspirations I had for this are gone and I also have no intent to make this arcade-like game a multiplayer one.
Hey guys, I know it's been a few months since my last update, but I've been working alone to rebuild the game from the ground up, void of bugs. Currently...
I've decided that this game-breaking bug has gotten the best of me, and I will be taking the source code of the game and transferring it to a new project...
The bug that I'm unsure I've previously mentioned is still there and still as hard as ever to get rid of. The bug, if I have not already mentioned, is...
Well I updated the game, I fixed the retry button as best I could, as well! I hope you enjoy the newest version!
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A couple more bug fixes and a debug monitor! This patch also introduces a compatibility with multi-player functionality!
This is the first tech demo of The Crimson Cross; Please download the readme file* as well. *The readme file can be located on our website. IndieDB doesn't...
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