My main plans for when I am able to return to working on this more regularly are to go through all my scripts and coding and convert it all to C#, Integrate Visual Studio into my programming pipeline and revisit my Inventory, Journal and Character Status elements and make sure I am preparing them properly for a save/load game scenario. Its integral to what I want to create here to make sure that I learn and adopt what I need to coding wise to not back myself into a corner and have to rewrite tons of code at a later date due to my lack of knowledge in the department of saving/loading game data. With that being said, this is all assuming my scope does not change for the game. I have been throwing the idea around in my head of making this far less what many would consider "gamey" and more ambient/story based of an experience.
All this really depends on what I find when I return and sit down and take a very very hard look at the scope of the game I wanted to make from the start and where my skills and weaknesses currently are. By potentially removing the inventory system, health/sanity systems and the full body awareness I could invest the majority of my time into storyboarding, writing, 3D art asset development, audio and "light" item and environment interactivity. This and more I have not come to a final decision on but when I do I will post here and on the official facebook page.
Thanks to all those that have paid this page a visit and taken even a fleeting glance at my project where it stands now. My true hope is to someday bring a great Lovecraftian inspired experience to PC. The next time I post here for this project I will have made a final decision on the gameplay elements I will for sure include. Until then....try to stay sane.
Just wanted to share part of my 2nd pass on this trunk model I am working on. Love the Sketchfab website! It's such a fun awesome way to share model progress...
Work continues with the inventory and UI in general. When I first started this project many many moons ago I had thrown in an Inventory UI that was basically...
Fixes to the journal system and got doors and keys working again as I had them previously in Unity 4.
More work on the full body awareness, interaction bugs and such, still a few nagging little bugs but hopefully should have them sorted shortly. Implemented...
Damn, looks amazing!!! Good graphic and gameplay!
Will it be on Steam Market?
Not sure on the future market home of this project just yet. Thank's for the very very kind comment. Graphically I am not pleased with it just yet, loads of work to do still but that's something I will be tackling after I get all the gameplay mechanics functioning properly.
This seems really interesting, is it possible if I could Let's Play it? :)
Yeah of course. Be aware though, as of now it's not really a game yet. But feel free to download and dink around with what I have so far if you want. Right now just working on getting all the game mechanics done before moving forward further with the story, art and the rest but ill be uploading updates frequently.
That's alright! I know game development takes some time (Id love to be on myself!!) So even if it's just a test area that's alright too! At least you're showing us the development process!