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Immerse yourself in a medieval fantasy world in this classic top-down single player adventure RPG. Journey through a seamless open world and progress through dialogue options to uncover the story of Rothar Aercrest – the cursed Lord of Mistywoods; a rural and peaceful land that rests mostly forgotten in a world otherwise rich with great kings, queens, sorcerers and intrigue. At least, that is the way things used to be.

Post news Report RSS Cursebreaker Devblog 16 - Full Release Plans

Full Release Plans - Expanded Outdoor Area & Higher Skill Ceiling.

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Greetings adventurers!

Welcome to a devblog / news post, where we detail what we’ve been working on and what’s coming next for the game. As we’ve previously stated, we’re now focused on delivering the Cursebreaker Release Update, to bring the game out of early access. Since our last content update we’ve also delivered a number of invisible bugfix patches to the game, we’ve recorded a list for some of those at the end of this post.

So what new will we bring to the game at release? First of all, we’re raising the maximum achievable skill level to 100 for the most dedicated players to work towards. This increase in the level ceiling will be accompanied with appropriate unlockable milestones, so plenty of new harvestables and craftable items.

To help accommodate the increased skill cap, we’re expanding the outdoors map with a new ogre mountain area named Amarien's Foothills.

The Ogre Mountains: "Amarien's Foothills"


The mountain parts are more of a late game area that’s to be unlocked through completing certain quests on the “mainland”. To this end, we're finishing off the loose end that is the bandit fortress in Haywind. Completing these "prequel" bandit quests will through twists and turns lead you to the ogre mountains.



As you travel to the new map, you will initially encounter a wide outdoors area and battle high level ogres who’ve begun attacking human settlements. Beware, nasty barbarian foes may also be camping at remote mountain corners.



Venturing deeper into the mountains, you will discover dark caverns where the ogres have fortified themselves. Deeper in the climate starts getting quite cold, and eventually these caverns lead down to the nest of a mighty beast even the ogres have learnt to fear…



Expanded Crafting
Higher skill levels naturally require powerful unlocks, and we've already started with new tiers of craftable armors. After all, it will be important to display to all the peasants your new heights of power. Here's a peek at some of the new gear that will be obtainable.



Achievement Content
We've already mentioned achievements a few times before, but as a reminder, the release update will add achievements to the game and with them, a lot of small form side content all across the world. We have upwards of 200 achievements lined up that mainly consist of exploration, small helper tasks and grinding out enemies and resources.

Being a helpful busybody and completing tasks and achievements will also earn you ingame rewards.

Timeline
We're now targeting to deliver the release update around August/September, but we're reluctant to give a strict date as of yet, as there's a lot to go through and we essentially only have 2 pairs of hands working on the game full time. With that said, we're making progress as swiftly as we only can, and we'll make sure to announce the exact release date as soon as we've confidently decided on one.


As always, if you have any burning questions, we'll do our best to answer them on our discord server. which is where you're most likely to get a hold of us - the link's included down below. With that said, it's time to wish you all happy gaming and enjoyable summer months!

Regards,
Pura


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