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That Which Sleeps is a turn based strategy game in which the player takes on the role of an awakened evil from the world's past and must manipulate a living, reactive world from the shadows using a variety of corrupted agents as well as what armies he can muster to his cause. Players must balance an aggressive approach utilizing his considerable powers with the need for secrecy - heroes are constantly examining clues left behind by the actions of the old one and eagerly hunting the player's agents. As the time comes to herald your return, the Chosen One will lead what remains of the world to stop you - will you be ready?

Post news Report RSS Screenshot Saturday and the March to Kickstarter

We released some important Scenario and Map screenshots for Screenshot Saturday and we're going to discuss our steps in preparation for Kickstarter.

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That Which Sleeps is participating in Screenshot Saturday! Let's take a look at what we've posted and do a run down on what you should take note of.

Screenshot Saturday 6/21

Old One Selection

  • After you select a Scenario (this one is "The North Burns" which you can see more of on our page) you are prompted to select from a list of Generic Old Ones and Old Ones specific to this scenario
  • Each old one has two power paths, highlighting them shows a tooltip with a general description of the type of abilities gained as the old one awakes
  • Background photo is actually out of date, from a Beta map for the Archipelago map (hence the marsh overrunning into the water)

Screenshot Saturday 6/21

Scenario Choices Screen

  • Some Old Ones have choices like the one above, but otherwise they pass into selections for the scenario
  • Changes can range from modifying what abilities the Old One has to changing the map, its cultures, and what type of heroes are generated

Screenshot Saturday 6/21

In Game Map

  • The map is separated into POIs(Points of Interest) which is anything with a Shield Control Marker next to it, clicking on a POI presents a menu with information.
  • Heroes, Agents, and Armies appear next to the POIs when present and known
  • Political Entities like countries, cabals, and tribes generate their titles dynamically on the map, and they display with a definable pause (you can opt to not see the titles ever as well)
  • The Upper Left contains your current active agents, clicking on them will bring them up on the map, clicking on them again will bring up their profile, or the challenge they are currently a part of
  • The Upper Right shows any events that require your attention, and possibly future events if you have the proper ability
  • The Top of the screen shows your current power and your current maximum power, which also serves as an indicator of how close to being awake you are

THE MARCH TO KICKSTARTER

Our game is almost 90% feature complete but with a serious deficit in art assets, in fact we do not have any art assets for Heroes, Agents and Armies. Our goal is to produce a simple, playable demo showcasing our functionality and getting a small amount of money necessary to hire an artist. What do we need for this?

Marketing

  1. Continue to post routine updates to IndieDB, reddit, and our website
  2. Create videos showcasing The North Burns, our Scenario Selection Process, and Gameplay itself
  3. Outreach to indie game sites, hopefully get an article or two published

Demo Development

  1. Naval movement needs to be completed, currently they are treated as regular roads
  2. Agent Selection needs to be "game-ified", as right now any agent can be selected at any time for testing purposes.
  3. Army battles need a screen to represent their results, currently it is simply resolved without feedback
  4. End game screen? Possibly not necessary

We have a lot to do but I think a 30 day time frame looks reasonable. Click on the link below to get up to date announcements on our campaign and its progress!

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