• Register

Rethinking the competitive first person shooter -- PC/Mac/Linux

Post news Report RSS Telos Development Video Update 004 - Healing Equipment

As an alternative to health pickups and rechargeable shields, I’ve put in an optional healing equipment that players can choose to include in one of their loadout’s equipment slots. I think this maintains a good risk/reward dynamic, provides more choice, and will further emphasize teamwork.

Posted by on

DevUpdate004

I put in another equipment item and talk a bit about loadouts! Here’s the video:

As an alternative to health pickups and rechargeable shields, I’ve put in an optional healing equipment that players can choose to include in one of their loadout’s equipment slots. I think this maintains a good risk/reward dynamic, provides more choice, and will further emphasize teamwork.

The healer is intended to be used between firefights. First, you charge it — this is when it’s white and the cross is filling up; you can think of it like it’s diagnosing the damage. If you get hit while charging, it will restart the charge so you’ll want to find a safe place to do this. Once the charge is done, it turns green and starts healing you over time — you’re free to get hit or use other weapons while you’re being healed as neither of these will interrupt it. It only heals for the amount of damage you had when you started healing so as an attacker, you never have to do more than 100 damage to kill an enemy (unless you let them start a new heal while you’re shooting at them, but this is unlikely). So if you had 25hp when you started healing, but you took 18 damage while the heal continued, you’d still only heal 75 damage and you’d end up with 82hp (you don’t heal the extra 18 damage you took after starting the heal).

I haven’t put in any objectives or even support for teams, so all the footage so far has shown deathmatch gameplay — the goal, however, is to build a game that rewards solid teamwork. Sort of like choosing heroes in a MOBA, you’ll want to coordinate the different loadouts each teammate will use and you’ll need to work together if you want to win.

Next video will showcase the melee weapon I’ve been yapping about for a while.

There’s various ways you can follow me — here on IndieDB, Twitter, Facebook, Youtube, Tumblr, or even a mailing list. Also be sure to join in on the discussions on /r/telos and #Telos on quakenet! Let me know what you think!

Comments
d2theRizzle
d2theRizzle

man, this game looks sick! I really love the minimalist graphics, and it seems to be coming along quite nicely. :) looking forward to future updates.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Arms of Telos
Platforms
Windows, Mac, Linux
Developer
Overpowered Games
Engine
Unity
Contact
Send Message
Homepage
Armsoftelos.com
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Arms of Telos
Arms of Telos First Person Shooter
Related Engines
Unity
Unity Commercial
Related Groups
Overpowered Games
Overpowered Games Developer
Unity Games
Unity Games Hobbies & Interests with 1,780 members