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Take the role of Nirvora, a peasant girl from a poor family who discovers she has been gifted with magical powers. With each choice you make, her story takes a different path: Will she be a scholar or a soldier, a cunning outlaw or a mighty sorceress queen? There are dozens of different endings, and each storyline weaves together to create a single far-reaching narrative.

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New Battle Theme!


For the battle theme, I aimed for something that was very raw and tribal. I used samples of old skinned drums, vocal shouts and low brass, while avoiding the sounds of modern warfare. Drum patterns are split into different areas of the stereo field to make it sound like you are standing in the middle of the scene, surrounded. I don’t usually have the opportunity to be bombastic with my writing, so working on this theme was a lot of fun!

-Adam Burgess

Mountain Witch Initial Designs - Plant

Mountain Witch Initial Designs - Plant

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Our lead artist Leigh Ann Gagnon walks us through some of her initial designs for our main character, Nirvora.

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Latest tweets from @mwgameofficial

Battle theme from Adam Burgess: Soundcloud.com #indiedev #soundtrack

Feb 19 2015

New art by Leigh Ann! Check out her blog at Wrenegadepress.com #conceptart #indiedev T.co

Feb 11 2015

New Pastoral theme from Adam Burgess: Soundcloud.com #indiedev #soundtrack

Feb 6 2015

Some hairstyles for our main character by Wrenegadepress.com #conceptart #indiedev T.co

Feb 5 2015

Familiar spirits drawn by Grimonomicon.tumblr.com #conceptart #gameart T.co

Feb 3 2015

New devblog post about progress on the interpreter! Bit.ly #indiedev #gamedev T.co

Feb 2 2015

New header image from artist Leigh Ann Gagnon #conceptart #indiedev #indiegame T.co

Jan 28 2015