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Tactics of World War One is a real-time tactics game that puts you in the role of a military leader in World War One, requiring you to make smart tactical decisions in the blink of an eye.

Key Features

  • play through two single player campaigns, set on the Western Front,
  • apply realistic small group tactics of trench warfare,
  • deploy more than a dozen of differenct units, from regular infantry to tanks,
  • rediscover the RTS-genre with innovative controls for a faster and more direct gameplay experience

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What is ToWW I?

News

Hello everyone,

this article is intended to give you a brief overview of Tactics of World War One. A real-time tactics game (RTT) with two single-player campaigns.

2Dart indie

What is ToWW I about?

Tactics of World War One focuses on small group tactics in the World War One era.

The games battles are squad-based, meaning that you control entire squads instead of individual soldiers. With more than half a dozen individual units per faction, from regular infantry to heavy weapons such as mortars or tanks, there will be a wide variety of tactics the player must apply for success.

German units small

As common for many RTTs there will not be any base building or resource gathering, therefore the game puts emphasis on the tactical aspects of the battle, like cover, suppressive fire or flanking maneuvers. Resulting in a fast-paced gameplay loop accompanied by innovative streamlined controls. In a future devblog I will describe the controls in more detail.

indie gameplay shot small

The game will feature two single-player campaigns, both set on the Western Front. A German campaign about the usage of "Sturmtruppen" or shock troops to overcome the stalemate of trench warfare. And a British campaign dealing among other things with the deployment of the first tank. The campaigns cover the entire conflict from 1914 to 1918 and includes decisive battles like the Battle of Fiery in 1914 or the Battle of Passchendaele in 1917.

tank warfare small

Who develops ToWW I?

I am a solo-developer, so I do the game design, coding, level design, 3D art etc. by myself. Only when it comes to 2D art, sound effects and music I need to rely on other artists.

What's next?

Most features are implemented and are working as supposed. So I focus mostly on content creation, especially new levels and missions for both campaigns.

Any feedback is very appreciated and I look forward to getting in touch with you all.

firefight small

Where else to find information?

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Comments
codename_warhammer
codename_warhammer

Absolutely Amazing Mate, Keep it up and you'll be among the popular releases in no time!

Reply Good karma Bad karma+1 vote
_headless_horseman Creator
_headless_horseman

Thanks a lot! I hope you're right ;)

Reply Good karma+2 votes
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Tactics of World War One
Platforms
Windows
Engine
GameStudio A8
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War
Players
Single Player
Project
Indie
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