Swordy at it's core is a physics based brawler. Our unconventional twin stick control scheme lets you wreak havoc on your opponents. Analogue sticks and triggers directly translate into character and weapon movement, enabling you to time your swings, throws and stabs. Swordy’s weapons and damage model are completely physics based, you’ll need to master the momentum and weight of your character and weapon together to fight effectively. It’s easy to pick up but leaves a lot of space for mastery.
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Until now Swordy was only available if you came to one of our PAX showcases or local NZ gamedev events, and we are extremely excited to enter the stage of development where we can invite the community to play Swordy and take on the next chapter of development. Local multiplayer games have been growing in popularity and we are stoked to finally be part of the family and evolve Swordy along with it!
We've been working on the game in our spare time at first. After PAX AUS 2014 we were lucky to have been picked up by Xbox, which allowed us to work on the game full time since then. It is now at a stage where we feel the game is ready to be played by a larger audience and for us to step out of the dark as a studio. Early Access give us the opportunity to refine Swordy, connect with players and build towards a better experience. We hope you enjoy being part of it with us!
If you're a member of the press and wish to know more about Swordy or request a review key, please contact us through presskit (please make sure we can verify who you are).
Swordy is on Greenlight! Share & Vote! Help us spread the word!
We posted some screenshots and latest development updates to Reddit's Screenshot Saturday! New arena, tutorial system, new audio framework. Let us know...
Sneak peak of our PAX Australia banner by Steve Salmond!
Our PAX Australia preparations are going well. Feels like its coming up fast. Four weeks to go!
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