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This is currently a one-man project of making a Sword Art Online simulator based on the visuals shown in Sword Art Online the anime. I choose to use Unity engine because I'm more familiar with it and it's easier for me to further develop in it if there's a need to. Although I do like the graphical features of Unreal Engine 4 and Cry Engine 3, I feel that as a hobbyist, Unity engine is the choice for me. So what can you do in this simulator? Well, currently not much. You can walk around and just look at my 3D models. That's pretty much it. But you can always count on downloading the newest update right here on IndieDB, because I think it's silly to "bait" or "tempt" players with such a small project. So stop reading this summary and go download the current version of this simulator. Because I need your feedback.

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Some ideas... (Games : Sword Art Online Simulator : Forum : Ideas & Suggestions : Some ideas...) Locked
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Dec 22 2015 Anchor

Once you have completed the game project, I recommend that you make a Oculus Rift VR version! That would be as close to the game, in the show, that you could possibly get. Also... I have another recommendation, I think that the main characters of the show SAO, should not be playable.. You should make Kirito and Asuna NPCs so that all the characters made that people who play the multi-player version, will be the people that you see in the background of the show itself. Quests could be made that you join Kirito and Asuna on missions to save SAO and all the players, etc.. This game project could go really far! I can't wait to see more updates. I will be registering on the forums in hopes that I can get email updates regarding updates to the project.

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