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SurviveRL (working title) is NOT another survival first person game. Read on please. It is a concept where the world persists around the player. Actions have cause and effect. Killing an enemy, helping a creature can generate an outcome much later in the game. Multiplayer and modding support are part of the building blocks to the code, making for replayability and extensibility. There will be a single player campaign/story mode also.

Post news Report RSS Dev progress update: Multiplayer and Terrain

Current development status for SurviveRL, with information on multiplayer and terrain progress.

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Multiplayer

This week, we added some more features to the multiplayer code. Now, the connecting clients auto look for the server on the LAN. This makes it much easier to start a LAN game.

Android connecting to PC

A smartphone with Android OS was successful att connecting to a SurviveRL PC server. This was a great breakthrough. We "upgraded" a PC client to run its internal server, by simply pressing an onscreen button (one click), and then just choosing "Multiplayer" on the Android build. It autoconnected, and both players were running around together in the same game.

We will continue adding multiplayer functions over time.

Terrain

We also managed to make huge progress on the terrain engine. It looks incredible, but we are waiting a little longer before publishing screenshots of this.

Finite State Machine

For the time being, we are coding our own state machine in the game. There are some reasons for this, regarding the changes we want to make to our current AI code. More information on this over the coming weeks.

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