Superstatic is a top-down shooter where you're given the ability to possess and control your enemies. Using "copies", you're able to perform a variety of skills including killing enemies within a certain radius, chaining kills together based on your current combo, teleporting to your copy's position and more.
Sorry for the silence recently we've been working hard on finishing the game. Right now, we have 2 more levels to finish, a couple of editor-specific...
part 12 - our biggest level yet
This time we've got a few updates on the next level and a few graphical updates. Starting off with the graphical updates, we've got a few new vehicles...
new vehicles + part 10
We've been officially Greenlit! We've started looking into Steam's huge library of features including trading cards and achievements. Come launch, we'll...
greenlit! (+ level updates)
Good news! We've managed to update the latest demo (Demo 3) to a more up-to-date version of the game.
demo 3 updated!
After the demo we saw quite a few people struggling with the abilities (through no fault of their own really) so we immediately set about trying to make...
abilities in superstatic
The new gameplay demo for Superstatic has finally been released!
superstatic demo 3 released!
This is just a quick post to announce the date of the demo release: Friday 17th April. We'll be launching both the demo itself and the Steam Greenlight...
demo 3 release date
We're back in full swing with Part 9! Like Part 8 and Part 2, this one is open and is noticeably a lot more open than both of those parts. The first part...
part 9 and demo 3 info
A quick overview of the new level, the new voice acting and the new 3D sounds.
part 7 and 3d sounds
Chapter 8 marks the return of the large open levels like Chapter 2 and Chapter 4. We've also significantly improved enemy AI and added the first Flashback...
chapter 8 final update, flashback 1
This week we’ll be talking about the still very-much-WIP Chapter 8 along with the new ability that we teased last week.
chapter 8 updates, new ability: chainkill
Last week we said we’d be showing off Chapter 7. We decided to save that for later and instead we’ll be showing off a bit of Chapter 8. “Warped”...
chapter 8: warped
Chapter 6 is almost done! In this blog post we preview the two new parts of Chapter 6 and talk about some of the changes we've made to creating levels.
chapter 6 updates, level design updates
We only have enough time for a small update this weekend since we're currently in the middle of Ludum Dare. There's a few noteworthy additions this week...
chapter 6 updates & story consistency updates
For the past two weeks we've been working on (mostly) backend things. We've been updating documentation, tweaking old code and optimising just about everything...
chapter 6: snakes and ladders
Time for one last update for this chapter. This week we're going to show off 2 more parts of the level. There is a fourth and final part but we won't...
chapter 3 final update
Last week we went over the new chapter. This week we're going to go over the changes we made this week to the new chapter. We've still got a long way...
chapter 3 updates
We're back to work on the next chapter of the game. Since we skipped Chapter 3 (due to story-related reasons) we're going to be working on that next...
chapter 3: serrated
With the release of Superstatic's second demo release, try Vector Zero for the first time!
vector zero - demo out now!
The second SUPERSTATIC demo has been released! It features new chapters, new abilities, new guns and more modding tools!
superstatic demo #2 released!
This week we've been focused on polishing up the game to get closer and closer towards a second demo. Back in July, we released the first demo (when the...
superstatic demo #2: coming up
Technicolour Rain's name has been changed to Superstatic. We go over why this happened and all the changes in the last three weeks in this dev log.
superstatic
Vector Zero is a total conversion mod for Technicolour Rain - Be the mutant.
vector zero - announcement
As I mentioned before, the events of this chapter will also be decided by the events of the previous chapters. I'm not going to spoil too much about this...
new level preview: "ghost stories"
One of the main story-telling devices we use in Superstatic is the meaningful choices you'll make throughout the game. We've recently finished the first...
choices in superstatic
Today is a pretty exciting day since we've finally started working on new levels. We've started off with No Man's Land: this will be the fifth chapter...
new level preview: "no man's land"
This week's changes are all about making it even easier to make custom maps. We've done this by basically reducing the amount of sprites you'd need to...
new sprite system
The demo release comes with two things: the Technicolour Rain game file and a "custom" folder. Inside this custom folder you'll find all sorts of assets...
creating maps
Pretty odd title for a first devlog. The jist of this week's devlog is that we've updated the colours of some of the menu stuff and we've added legs to...
desaturation and legs
Superstatic is a top-down shooter where you're given the ability to possess and control your enemies. Using "copies", you're able to perform a variety...
demo release
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