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Superstatic is a top-down shooter where you're given the ability to possess and control your enemies. Using "copies", you're able to perform a variety of skills including killing enemies within a certain radius, chaining kills together based on your current combo, teleporting to your copy's position and more.

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Part 12 - Our biggest level yet

Part 12 - Our biggest level yet

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Sorry for the silence recently we've been working hard on finishing the game. Right now, we have 2 more levels to finish, a couple of editor-specific...

New vehicles + Part 10

New vehicles + Part 10

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This time we've got a few updates on the next level and a few graphical updates. Starting off with the graphical updates, we've got a few new vehicles...

Greenlit! (+ Level Updates)

Greenlit! (+ Level Updates)

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We've been officially Greenlit! We've started looking into Steam's huge library of features including trading cards and achievements. Come launch, we'll...

Demo 3 updated!

Demo 3 updated!

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Good news! We've managed to update the latest demo (Demo 3) to a more up-to-date version of the game.

Abilities in Superstatic

Abilities in Superstatic

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After the demo we saw quite a few people struggling with the abilities (through no fault of their own really) so we immediately set about trying to make...

Superstatic Demo 3 Released!

Superstatic Demo 3 Released!

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The new gameplay demo for Superstatic has finally been released!

Demo 3 Release Date

Demo 3 Release Date

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This is just a quick post to announce the date of the demo release: Friday 17th April. We'll be launching both the demo itself and the Steam Greenlight...

Part 9 and Demo 3 Info

Part 9 and Demo 3 Info

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We're back in full swing with Part 9! Like Part 8 and Part 2, this one is open and is noticeably a lot more open than both of those parts. The first part...

Part 7 and 3D Sounds

Part 7 and 3D Sounds

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A quick overview of the new level, the new voice acting and the new 3D sounds.

Chapter 8 Final Update, Flashback 1

Chapter 8 Final Update, Flashback 1

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Chapter 8 marks the return of the large open levels like Chapter 2 and Chapter 4. We've also significantly improved enemy AI and added the first Flashback...

Chapter 8 Updates, New Ability: Chainkill

Chapter 8 Updates, New Ability: Chainkill

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This week we’ll be talking about the still very-much-WIP Chapter 8 along with the new ability that we teased last week.

Chapter 8: Warped

Chapter 8: Warped

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Last week we said we’d be showing off Chapter 7. We decided to save that for later and instead we’ll be showing off a bit of Chapter 8. “Warped”...

Chapter 6 updates, level design updates

Chapter 6 updates, level design updates

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Chapter 6 is almost done! In this blog post we preview the two new parts of Chapter 6 and talk about some of the changes we've made to creating levels.

Chapter 6 updates & story consistency updates

Chapter 6 updates & story consistency updates

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We only have enough time for a small update this weekend since we're currently in the middle of Ludum Dare. There's a few noteworthy additions this week...

Chapter 6: Snakes and Ladders

Chapter 6: Snakes and Ladders

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For the past two weeks we've been working on (mostly) backend things. We've been updating documentation, tweaking old code and optimising just about everything...

Chapter 3 Final Update

Chapter 3 Final Update

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Time for one last update for this chapter. This week we're going to show off 2 more parts of the level. There is a fourth and final part but we won't...

Chapter 3 Updates

Chapter 3 Updates

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Last week we went over the new chapter. This week we're going to go over the changes we made this week to the new chapter. We've still got a long way...

Chapter 3: Serrated

Chapter 3: Serrated

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We're back to work on the next chapter of the game. Since we skipped Chapter 3 (due to story-related reasons) we're going to be working on that next...

Vector Zero - DEMO OUT NOW!

Vector Zero - DEMO OUT NOW!

Vector Zero

With the release of Superstatic's second demo release, try Vector Zero for the first time!

Superstatic Demo #2 Released!

Superstatic Demo #2 Released!

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The second SUPERSTATIC demo has been released! It features new chapters, new abilities, new guns and more modding tools!

Superstatic Demo #2: Coming up

Superstatic Demo #2: Coming up

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This week we've been focused on polishing up the game to get closer and closer towards a second demo. Back in July, we released the first demo (when the...

Superstatic

Superstatic

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Technicolour Rain's name has been changed to Superstatic. We go over why this happened and all the changes in the last three weeks in this dev log.

Vector Zero - Announcement

Vector Zero - Announcement

Vector Zero

Vector Zero is a total conversion mod for Technicolour Rain - Be the mutant.

New level preview: "Ghost Stories"

New level preview: "Ghost Stories"

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As I mentioned before, the events of this chapter will also be decided by the events of the previous chapters. I'm not going to spoil too much about this...

Choices in Superstatic

Choices in Superstatic

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One of the main story-telling devices we use in Superstatic is the meaningful choices you'll make throughout the game. We've recently finished the first...

New level preview: "No Man's Land"

New level preview: "No Man's Land"

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Today is a pretty exciting day since we've finally started working on new levels. We've started off with No Man's Land: this will be the fifth chapter...

New Sprite System

New Sprite System

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This week's changes are all about making it even easier to make custom maps. We've done this by basically reducing the amount of sprites you'd need to...

Creating Maps

Creating Maps

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The demo release comes with two things: the Technicolour Rain game file and a "custom" folder. Inside this custom folder you'll find all sorts of assets...

Desaturation and Legs

Desaturation and Legs

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Pretty odd title for a first devlog. The jist of this week's devlog is that we've updated the colours of some of the menu stuff and we've added legs to...

Demo Release

Demo Release

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Superstatic is a top-down shooter where you're given the ability to possess and control your enemies. Using "copies", you're able to perform a variety...