Super Agent Drunk Kent is a plat-former with a difference...Your drunk! Navigate a series of challenges using your drunken reflexes and blurred sense of judgement. Dodge Turrets, Spikes, Lasers, Saw-blades, Lava and Acid!! Climb, jump and stumble your way through a devious series of traps and physics puzzles! Utilize Super Drunk Mode to hone your drunken stupor into a kind of slow-mo, allowing you to pass through otherwise impossible traps! Custom Music made by yours truly will feature throughout the game, making all those trap filled levels a little more pleasurable.
The Super Agent: Drunk Kent Demo is here!! Hello all, I've been eager to release a demo of Super Agent: Drunk Kent to gauge what prospective players think...
super agent: drunk kent demo
Been hard at work creating more levels for the cave section...
the cave goes deeper...super agent: drunk kent
Ive been busy creating a war-like set of levels for Super Agent Drunk Kent. Set in the Castle age you must navigate cannons as war wages around the player...
super agent: drunk kent enters a warzone...
Super Agent Drunk Kent has been further solo developed on by myself just a little more, with the introduction of a vine swinging mechanic and some underwater...
super agent: drunk kent vine mechanic, and an underwater level (everyone loves those)n
Super Agent Drunk Kent level design, music, and an updated steam demo.
super agent: drunk kent updates..and a new updated steam demo
Super Agent: Drunk Kent a physics based platformer gets a training level...
super agent: drunk kent training level..
Main Menu: A quick pass and a possible theme song i made...
super agent: drunk kent main menu pass and a theme song...
I've recently implemented a pause menu, a death screen menu, and a checkpoint system to Super Agent: Drunk Kent..
super agent: drunk kent menu and pause functionality...
Help support Super Agent: Drunk Kent on indiegogo!
super agent: drunk kents indiegogo campaign!
Ive been hard at with Super Agent: Drunk Kent! Making music, pixel art, and level design. Featured in this article is some clips of the things ive achieved...
just a quick update
I've been busy working on a new set of levels for Super Agent: Drunk Kent. I feel it has this Crystal Caves kinda feel to it. Along with art and various...
new levels..! a real crystal cave kind of vibe..
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