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This quick game was developed as an entry into the GameJolt Chaos contest. Developed in roughly 30 hours of development time by NinRac (with music composed by Marble Tone Media www.marbletonemedia.com ). The scope of the game after submission was to keep it within the limits of the developer for the entry and smooth out some rough edges. More can be read about it at Gamejolt.com goal is to keep the village alive until the ritual is completed. You achieve this by managing your resources and maintaining vigilance against the angels seeking to bring an end to the ritual. The ritual is completed when the prayer has been fulfilled by the village and enough wood is available to complete the ritual. You lose if your village runs out of food or water. You will also lose if all of your villagers are destroyed.
Keys:Up/Down - Thrust forward/backwardLeft/Right - Rotation clockwise/counter-clockwiseSpace - Fire projectile1 - Summon a civilian to gather food2 - Summon a civilian to gather water3 - Summon a civilian to gather wood4 - Summon a civilian to go fishing (costs wood but returns food and water)

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stika
stika

Lookin' good :D

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Summon the Chaos
Platforms
Windows, Mac, Linux, Web
Developer
NR, utd.
Engine
Unity
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Homepage
Nrutd.com
Release date
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Style
Theme
Abstract
Players
Single Player
Project
Indie
Boxart
Boxart
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Latest tweets from @ninrac

RT @CutTimeComic: Working for big companies is overrated. Marvel/Disney pays their artists a poverty wage and have to be constantly h… T.co

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It’s not often I come home and take a nap and I know it shifts my whole day behind but sometimes gotta get that rec… T.co

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RT @Daley_Kong: I've worked with 100s of Devs at this point, some more closely than others. Not a single one of them was lazy. All… T.co

21hours ago

RT @KayinNasaki: Like a game can be really good, popular and well reviewed and the criticism of it can still be more than a "vast minority".

21hours ago

RT @cafeaubun: ✨Only a few dollars from the second goal! We're almost to Summer!✨ On that note, happy summer folks! Stay cool! 🌿 T.co

Jun 22 2021

RT @TheVTran: 4) "But I saw this game blow up with no marketing!" Cool! But that's rarely true and/or not something to bank on.… T.co

Jun 22 2021

Time to summon some dark arts for some beautiful, flashy effects without using a budget. T.co

Jun 22 2021

RT @MegaDriveShock: A quote from Treasure's HAN about the importance of the response from players for developer motivation. "You don't… T.co

Jun 22 2021

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