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After Lost Alpha Developers Cut production in late 2015 a small group of old LA project members started to work on a game concept called Subversity. This project is a single player post-apocalyptic style game played in a game world which is not about nukes and zombies, but about an area which is still a complete – and heavily guarded – mystery these days. The storyline background has many dramatic elements, which are cleverly presented and explained to the player during the game. The market has some significant online shooters in post-apocalyptic worlds, but most of them are about nuclear war or zombie outbreak. The single player games are very rare in this kind. Our project is played around the Mayak power plant (Chelyabinsk Oblast area). Even though Mayak is a nuclear power plant, in our project we present it as a secret cold-war era facility, just like Area 51 in the USA. This background gives us many possibilities, those, which aren’t yet over-used.

Add job Report Programmer (ASM, C/C++, LUA, HLSL) at dez0wave

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by Moddb.com on

Requirements:

- Age from 22 and above
- Higher technical education
- Experience not less than 2 years
- Interest in Stalker
- Fluency in ASM, C / C + +, LUA, HLSL
- Understanding the graphics engine, 3D-editors, vertex and pixel shaders
- The ability to understand another's code of any complexity and catch all sorts of errors, including gameplay
- Knowledge in DirectX 9-11 and OpenGL libraries
- Perseverance, ingenuity, teamwork and without orders from above willing to work at least 1-3 hours a day on the project
- For higher security, we will need scan of passport or personal id card, which will be sent to gsc gameworld

Desirable:

- Modding experience, knowledge of LUA and basic principles of operation of the engine
- Experience with TortoiseSVN or TortoiseGIT (if not, we teach it)
- Be familiar with what Dropbox (if not, we show how it works)
- Ability to work in Borland C + + Builder
- Ability to write technical documentation, if required

Responsibilities:

- Further development, debugging and optimization of existing graphics engine parts (dx9-11)
- Further development, debugging, game mechanics and luashnyh scripts
- Refinement, writing pixel and vertex shaders
- With the appropriate ability and desire: preparation of design and technical documentation

Payment:

- All depends on the quality of the final product. Payment is not granted, but possible. We work for free, but if we can make quality product, it might change.

To Apply

Send an email to loxotron@bk.ru with your info/cv.