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Our story begins on an overpopulated planet, with limited resources but a striking technology. In this world, the authorities designed a perfect and inclusive garbage recycling system, allowing a limitless reuse of the resources.

We find our hero, Clodomir, at the collection center, throwing his household waste away. Without knowing why, he passes out and falls head first into the collection hole.

He will wake up on a gigantic garbage pile, in the middle of a cave, miles underground. Then, his sole purpose will be: to go back to the surface.


  • An “old school” Point&Click 2D adventure game inspired by the greatest licenses
  • Entirely playable with the mouse
  • 500+ interactive points scattered across 20 pictures
  • 12 NPC and 1 blank minded hero
  • 2 difficulty modes for an adventure tailored to everyone's abilities
  • A whole lot of more or less obscure references
  • Drawn, programmed and scripted by a single mind controlling a golem of flesh
  • Funny humor not included

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The pre-story:

The game takes place miles underground, in vast caves and narrow galleries inhabited by strange fluorescent crystals and cute luminescent mushrooms.

The authorities designed a perfect and inclusive garbage recycling system, allowing a limitless reuse of the resources. Recycling was never so easy! Citizens only need to throw their garbage into gigantic holes. Then, it is all automated, and no one ever heard of these garbage. Simple! Brilliant! Effective!

Clodomir, the hero, mysteriously fell into a collection hole while he was throwing his garbage at one of these recycling center. He will wake up on a mattress on top of a huge garbage pile in a rock cave.

The player must help him to go back to the surface! And maybe he will discover the truth that the government don’t want him to know!

Subterraneus screenshot : hill above the village

Gameplay & Mechanics:

It’s a 2D Point & Click, so the player mostly has to point things and click them. (But I’m pretty sure you were aware of that!)

A little more details:
- Automatic save system
- 500+ interactions point
- 12 NPC and a dialogue tree system
- 30.000+ words
- Dad jokes and lame puns
- Craft and Alchemy system
- 2 difficulty modes and several help system (some more subtle than others)
- 7 “great tasks” (Chapters? Not really, but that’s the idea!)
- Does not contain the meaning of life

The game was planned to take 4 to 5 hours to complete, and tests tend to validate these estimations.

Subterraneus screenshot: crafting system

Thank you for reading!

If you’re intrigued about the game, you can follow me on twitter:

or wishlist the game on Steam:

or even download and try the demo :)

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Subterraneus Demo

Subterraneus Demo


Subterraneus Demo contains the first of the seven "tasks" of the game. It includes all help systems, but some things have been restricted (primarily the...


Great looking game!

Please visit my game, mAIn COMPetition:

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