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Life had been peaceful for the vinyl toys on the studio shelf. The inhabitants of this world lived happily, in peace. They were free until something came from the dust of the office bin and kidnapped all of them... except one... Our hero will have to prove his courage and skills to rescue his friends and defeat the dark beats of the dustbin. Be brave, be this hero, play Studio Animals Quest ! Studio Animals Quest, is a mix of platform & action game set in a vibrant and colorful world. It begins when the main hero friends were trapped into the studio bin by the crazy RubberHead. The game is an artisanal, hand-crafted experience. Each level is heavily focused on exploration, with some platform craziness and many bonus activities, thinking & fighting to survive. In total, you will explore 8 levels / worlds + many bonus. You can play the game with your keyboard and mouse but joystick is recommended to enjoy the full experience (this is my personal pov).

Post news Report RSS Studio Quest Animals / Dev dairy May 2015

So this was a busy month for me with work projects and so on, but i’m still doing a lot of work on the game to reach goals and prepare first playable beta. The whole project is moving at a good pace. The game is for sure becoming more than just a platform type game, it's an hybrid of platform and run/shoot game, as there will be a lot more enemies & challenges in the final version. Also i'm considering a two players co-op mode later on.

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So this was a busy month for me with work projects and so on, but i’m still doing a lot of work on the game to reach goals and prepare first playable beta.
The whole project is moving at a good pace. Now the game is for sure more than just a platform, it's an hybrid of platform and run/shoot game, as there will be a lot more enemies & challenges in the final version.
Also considering a two players co-op mode later on.

L5 Boss Challenge WIP AI

Below is a short video to document my progress on Boss AI for Level 5.
Combo of Behavior designer / Mecanim & Playmaker. Still need to add the hit animation on the boss, more weapons/attack scenario but i’m almost there. Also in the final version the boss will be : idle / patrol / seek & attack 1 or attack 2 / be hit / detect if player in view or if noise (player footsteps).

New GUI

The old gui was not matching anymore with my idea and everything was too big. So everything was redesigned smaller and in corners so there is now more space for the game without compromising too much readability.

NewGUI

WIP Level 6 partA

Work in progress video of Level 6 game mechanics concept. “Popcorn world” or something like this.
You will have to hit the targets to trigger bridges and rocks then fight ranged small enemies, access second part of the level then fight final boss. So far, no pickups, collectibles or enemies in the level yet (and no audio) as this was just to see if the concept was working (and old UI sorry).

BETA

I'm working at the moment on the boss AI of level 4, so i'm expecting to release a closed beta end of june (5 levels). Because i will show a lot of things, i will probably go for a closed beta with download link attached to each beta tester email (need to check what is good, any suggestions or tip welcome).

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