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Life had been peaceful for the vinyl toys on the studio shelf. The inhabitants of this world lived happily, in peace. They were free until something came from the dust of the office bin and kidnapped all of them... except one... Our hero will have to prove his courage and skills to rescue his friends and defeat the dark beats of the dustbin. Be brave, be this hero, play Studio Animals Quest ! Studio Animals Quest, is a mix of platform & action game set in a vibrant and colorful world. It begins when the main hero friends were trapped into the studio bin by the crazy RubberHead. The game is an artisanal, hand-crafted experience. Each level is heavily focused on exploration, with some platform craziness and many bonus activities, thinking & fighting to survive. In total, you will explore 8 levels / worlds + many bonus. You can play the game with your keyboard and mouse but joystick is recommended to enjoy the full experience (this is my personal pov).

Post news Report RSS Studio Animals Quest / WIP / Gravity power for main hero

Work in progress video (low quality) of the upcoming new power attached to the main character : gravity power.

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So the main hero is having a new accessory: a cardboard bag. This bag will give more capabilities to the player during the game, all new powers will be added as pickup.

Below is a work in progress video (low quality) of the upcoming new power attached to the main character: gravity power. In the final version you will have more refine controls (short and long distance throw) and there will be a clear laser ray from the bag/player to the object to move. The power is working fine with a joystick or mouse (activate) +keyboard (throw).

This is opening quite a few opportunities for game mechanics like mega weapon, moving objects for puzzles and so on.

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DrSalvador
DrSalvador - - 139 comments

You should actually make him pin things on his head to carry them. Though... making a practical throwing animation would be difficult.

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ChaseofBass
ChaseofBass - - 18 comments

I was thinking the same thing when I saw this -and then he could just point his head and fire as a throw animation. Though I clicked on another of their videos (SAQ Level 5) and the thumbtack dude was running around with a light bulb stuck on his head -not sure why but might be why they didn't go that route.

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daidokoro Author
daidokoro - - 3 comments

Hi Thanks for the comments. The idea of having everything pin by the hero was an option but the quality/idea of animation was not realistic good enough. So decision was to keep the idea of the bag with extra power added as pickups, laser, parachute or bulb light (this is why this is on his head on level 5 as it is a super dark level). But i will think again of your idea and try maybe some iterations. Again thanks

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