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Life had been peaceful for the vinyl toys on the studio shelf. The inhabitants of this world lived happily, in peace. They were free until something came from the dust of the office bin and kidnapped all of them... except one... Our hero will have to prove his courage and skills to rescue his friends and defeat the dark beats of the dustbin. Be brave, be this hero, play Studio Animals Quest ! Studio Animals Quest, is a mix of platform & action game set in a vibrant and colorful world. It begins when the main hero friends were trapped into the studio bin by the crazy RubberHead. The game is an artisanal, hand-crafted experience. Each level is heavily focused on exploration, with some platform craziness and many bonus activities, thinking & fighting to survive. In total, you will explore 8 levels / worlds + many bonus. You can play the game with your keyboard and mouse but joystick is recommended to enjoy the full experience (this is my personal pov).

Post news Report RSS Production Dev Video Diary 002

A short video to demonstrate the implementation of: activation by pickup of the laser grab power, Level Quest items (5 per level).

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So today i will show some additional work on GUI and pickups/powers.
So far i have implemented (with the help of Rakiah the master coder) :

- Activation by pickup of the laser grab power:
So as for the other bag powers you will have to find the pickup. The current shape is a dummy and will be replace by a different asset for each power.

- Level Quest items (5 per level) :
when the player will finally find 25 items (for the 5 levels) the door to the next 5 levels will be open in the main menu area.
If you died, you will need to restart with another life (3 in total) but there will be a save mechanism to keep what you have already collected.

So now only the 3D assets for each power pickup are needed + some fun particles effects. More to come...

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