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3D stealth platformer prototype in development of which I'm posting daily updates about.

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Sunday 2.10 | Playable Demo

Sunday 2.10 | Playable Demo

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Finally wrapping things up into a playable demo that you can try out.

Friday 2.9 | Playtesting

Friday 2.9 | Playtesting

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Having my classmates test the prototype while trying not to interfere every other millisecond and end up with a lot of great feedback. Sharing thoughts...

Thursday 1.9 | Preparing for Friday's Playtesting

Thursday 1.9 | Preparing for Friday's Playtesting

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Still putting minor things into place, testing out a build and baking lighting.

Wednesday 31.8 | Gathering Pieces Together for Testing

Wednesday 31.8 | Gathering Pieces Together for Testing

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Bringing in the last messages and continuing to work on little things all around the level.

Tuesday 30.8 | Gold Crates & Preparing for Playtesting

Tuesday 30.8 | Gold Crates & Preparing for Playtesting

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Adding some gold crates and doing small bits here and there preparing for playtesting.

Monday 29.8 | More Work on the Final Objective

Monday 29.8 | More Work on the Final Objective

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Continuing work on the final objective and some fixes.

Weekend 27-28.8 | Chip's Messages, Enemy Variety & Blockout

Weekend 27-28.8 | Chip's Messages, Enemy Variety & Blockout

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Creating an enemy variation, figuring out Chip's helpful messages for every objective and modifying the last addition to the blockout.

Thursday 25.8 | Functionality for the Bunker

Thursday 25.8 | Functionality for the Bunker

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Adding functionality for the last objective and some dynamic platforming elements.

Wednesday 24.8 | Final Section Blockout

Wednesday 24.8 | Final Section Blockout

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Working on adding the final section to the blockout.

Monday 22.8 & Tuesday 23.8 | Satellite Phone to Receive Intel from Chip

Monday 22.8 & Tuesday 23.8 | Satellite Phone to Receive Intel from Chip

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Creating a satellite phone to receive intel from Chip the sniper and making it possible to scroll the message history.

Friday 19.8 | Objectives UI Fixes & A Little About the Shop

Friday 19.8 | Objectives UI Fixes & A Little About the Shop

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Updating the UI because I noticed it was a bit unclear on what the next major objective would be.

Wednesday 17.8 & Thursday 18.8 | Helper Sequences, Blockout & Climbing

Wednesday 17.8 & Thursday 18.8 | Helper Sequences, Blockout & Climbing

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I really don't know what to call these sequences where the sniper is giving the next objective. The camera control is taken but you can still move your...

Tuesday 16.8 | Working on the Blockout

Tuesday 16.8 | Working on the Blockout

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Working on the blockout and adding the first dynamic element of the level.

Monday 15.8 | Fall damage, Clouds & More Bug Fixing

Monday 15.8 | Fall damage, Clouds & More Bug Fixing

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Adding fall damage, clouds and fixing gameplay breaking bugs.

Weekend 13-14.8 | Bug Fixing & Some Effects

Weekend 13-14.8 | Bug Fixing & Some Effects

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Fixing bugs, making weapon hit particles the right color and trying to add more weight to the character by adding landing effects.

Friday 12.8 | Settings & Finishing up Objectives UI

Friday 12.8 | Settings & Finishing up Objectives UI

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Adding a settings menu for adjusting the camera settings and putting finishing touches on the objectives UI.

Thursday 11.8 | Objectives UI

Thursday 11.8 | Objectives UI

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Adding helpful UI showing the active objective, hopefully preventing players from getting lost.

Wednesday 10.8 | Weapon Displays for a Shop

Wednesday 10.8 | Weapon Displays for a Shop

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Creating a display for the weapons to enable purchasing, later they will be placed in a shop I just don't know where that will be yet.

Monday 8.8 & Tuesday 9.8 | Sniper's Guiding Laser

Monday 8.8 & Tuesday 9.8 | Sniper's Guiding Laser

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Giving our guy a sniper accomplice who does surveillance from the shadows and guides you towards your goal with a laser.

Thursday 4.8 | Checkpoint Effects

Thursday 4.8 | Checkpoint Effects

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Making checkpoints satisfying to reach, some platforming and fixing movement bugs that are starting to drive me crazy.

Wednesday 3.8 | Checkpoints

Wednesday 3.8 | Checkpoints

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Implementing a system for managing checkpoints, spawning to them and saving the progress to memory.

Tuesday 2.8 | Gold System & Pause Menu

Tuesday 2.8 | Gold System & Pause Menu

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Working on the gold crates and adding a pause menu.

Monday 1.8 | Spicing up the Blockout

Monday 1.8 | Spicing up the Blockout

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The level is starting to look pretty decent, so I began spicing it up a little bit.

Sunday 31.7 | Blockout, Gold Crates & Triggers

Sunday 31.7 | Blockout, Gold Crates & Triggers

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Splitting the day for blocking out and some necessary gameplay elements.

Saturday 30.7 | Hostile Area In Progress

Saturday 30.7 | Hostile Area In Progress

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Throwing some gameplay elements and buildings in to see how they would work with each other.

Friday 29.7 | Rearranging Sections & Rethinking Scale

Friday 29.7 | Rearranging Sections & Rethinking Scale

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Blocking out more of the level, testing the blockout and rethinking scale.

Thursday 28.7 | Continuing Level Design

Thursday 28.7 | Continuing Level Design

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Blocking out the beginning of the level, seeing the possible scale of things.

Saturday 23.7 | Combat Balancing

Saturday 23.7 | Combat Balancing

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Finishing up work on the main character animations, for now at least.

Sunday 24.7 | Starting Level Design

Sunday 24.7 | Starting Level Design

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Starting out the level design progress by mapping level elements and working on a flow figure

Friday 22.7 | Combat Animations & Ledge Jumping

Friday 22.7 | Combat Animations & Ledge Jumping

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Trying to get the animations to a point where I can finally move onto the level design.