3D stealth platformer prototype in development of which I'm posting daily updates about.
Finally wrapping things up into a playable demo that you can try out. On my blog
Go on a mission in the mountains to retrieve intel regarding a mafia's operation with your sniper buddy Chip, who is there to guide you.
I want to make it clear that this is a prototype that I didn't quite get to a level I wanted to, due to me underestimating the time it takes for building a cohesive level. Now that school has picked back up, I don't have time for this project anymore, but I still wanted get something playable from this that people could try out. So after working a couple of weekends on some fixes and small additions, It's finally ready.
Having my classmates test the prototype while trying not to interfere every other millisecond and end up with a lot of great feedback. Sharing thoughts...
Still putting minor things into place, testing out a build and baking lighting.
Bringing in the last messages and continuing to work on little things all around the level.
Adding some gold crates and doing small bits here and there preparing for playtesting.
Go on a mission in the mountains to retrieve intel regarding a mafia's operation with your sniper buddy Chip, who is there to guide you.
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