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Starship Command 2 is a much-expanded (and currently in alpha) sequel to Starship Command, a persistent-world, massively single-player, real-time tactical starship simulator wrapped in an AI-driven 4X game. Starting with a lowly shuttle, you will trade and battle your way to victory, amassing a gigantic fleet customized to your liking!

Post news Report RSS Dev Update 161011

Development update for October 11th, 2016. Major feature in the hull generation.

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Auto Generated Hull Shapes

The starship hull generator code that takes a JSON config file and makes a hull out of it is now capable of creating a brand-new config file for the generated empires. That means the default 250 empires will have their own unique ships, no default/undefined shape. So, the next thing to do is take these configs and make similar versions for different classes. Then, followed by coding the actual shipyards in-game!

It took a while to detect/get rid of hull shapes that intersect themselves. But it is finally ready. I may add this into a new build of the Ship Flight testing program.

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