Starship Command 2 is a much-expanded (and currently in alpha) sequel to Starship Command, a persistent-world, massively single-player, real-time tactical starship simulator wrapped in an AI-driven 4X game. Starting with a lowly shuttle, you will trade and battle your way to victory, amassing a gigantic fleet customized to your liking!
Almost one full year of development towards Starship Command 2, and my how it's grown.
september 26th, 2017 - closing in on a full year of development
Basic interiors, ship boarding and ship capture are now in!
july 23rd, 2017 - interiors!!! ship boarding!!!
Ship boarding is one major step closer and should be out next week!
interiors are generating, pathfinding is working, now onto gameplay!
A new default empire, major improvements to AI and bug fixes!
starship command 2 - a new build for june 28th, 2017
Mission framework (and some basic missions) are now in Starship Command 2
starship command 2 new build - march, 3rd 2017
The new build includes captain, hull and planet naming, advanced sub-system control, comms and more.
starship command 2 new build: 170217-2124
A new build improving on combat, quality-of-life, empire farming and more.
starship command 2 new build: 170201-0924
It took a while, but the basics of ship combat is now in Starship Command 2!
starship command 2 - new build for a new year
Lots of background work getting ready for release of components.
starship command 2 (alpha build 161106-1715) update
Starship Command 2 sees a new release featuring FTL Drives.
starship command 2 - ftl drives and you (alpha build 161029-1427)
Major, major update to SsC2 for October 20th, 2016.
starship command 2 (alpha build 161020-1334) update
Development update for October 11th, 2016. Major feature in the hull generation.
dev update 161011
Starship Command 2 has been released into the wild as an alpha build.
starship command 2 announcement
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