Prepare to be gripped by a tale of dark magic and supernatural powers as you unravel the chilling mystery that surrounds the cabin.
You will need to collect and gather resources like wood and stone and use components to build up defenses around your cabin. Get around the Spookville...
gather and build mechanics, bike riding, and more!
We have launched our Steam page and are looking for you to Wishlist!
15 months of development on our third-person shooter
After 15 months of the father/son duo building a game after work and school, we have hit the milestone of launching our Steam page and releasing our teaser...
spookville's official trailer & steam page now up!
We have been hard at work the past few months revamping our combat system, implementing new AI behaviors and a health system, and completely changing...
new enemy type, health system, and new melee animations
After much deliberation and thought, we decided to leave the Unity game engine after 14 years and 2 released games.
goodbye unity, hello unreal engine 5
July went by super fast, and now that we are at month end I wanted to share some quick updates about Spookville: Cabin Escape.
july's update, mechanics, hud, concept art
As we prepare for our release we have some capital for investing in a short term gig for a 2D Artist, one specifically talented in...
hiring 2d artist, details inside
We go into a deep dive into the code of our facial animation script and give some advice on minimap designs in this devlog.
facial animations and a minimap
6 months into development, my son and I are happy to present to you our game Spookville: Cabin Escape! Influenced by Tim Burton's artistic and gothic...
proud to announce spookville: cabin escape
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