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Prepare to be gripped by a tale of dark magic and supernatural powers as you unravel the chilling mystery that surrounds the cabin.

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Gather and Build Mechanics, Bike Riding, and More!

Gather and Build Mechanics, Bike Riding, and More!

News 1 comment

You will need to collect and gather resources like wood and stone and use components to build up defenses around your cabin. Get around the Spookville...

15 Months Of Development on our Third-Person Shooter

15 Months Of Development on our Third-Person Shooter

News 2 comments

We have launched our Steam page and are looking for you to Wishlist!

Spookville's Official Trailer & Steam Page Now Up!

Spookville's Official Trailer & Steam Page Now Up!

News

After 15 months of the father/son duo building a game after work and school, we have hit the milestone of launching our Steam page and releasing our teaser...

New Enemy Type, Health System, and New Melee Animations

New Enemy Type, Health System, and New Melee Animations

News 2 comments

We have been hard at work the past few months revamping our combat system, implementing new AI behaviors and a health system, and completely changing...

Unity to Unreal Tutorials

Unity to Unreal Tutorials

Other Tutorial

🎮📚 Exciting news for Unity developers switching to Unreal! 🚀 Join me as I create tutorials to bridge the gap between the engines. 🤝#UnityToUnreal...

Goodbye Unity, Hello Unreal Engine 5

Goodbye Unity, Hello Unreal Engine 5

News

After much deliberation and thought, we decided to leave the Unity game engine after 14 years and 2 released games.

July's Update, mechanics, HUD, concept art

July's Update, mechanics, HUD, concept art

News

July went by super fast, and now that we are at month end I wanted to share some quick updates about Spookville: Cabin Escape.

Hiring 2D Artist, details inside

Hiring 2D Artist, details inside

News

As we prepare for our release we have some capital for investing in a short term gig for a 2D Artist, one specifically talented in...

Facial Animations and a Minimap

Facial Animations and a Minimap

News

We go into a deep dive into the code of our facial animation script and give some advice on minimap designs in this devlog.

Proud to announce Spookville: Cabin Escape

Proud to announce Spookville: Cabin Escape

News

6 months into development, my son and I are happy to present to you our game Spookville: Cabin Escape! Influenced by Tim Burton's artistic and gothic...