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Hey. So this is my new game that I've started, Sparky. Sparky's a game about speed, momentum, radioactive dogs, and aliens... So... Yeah. Sparky will be a 2D action game in the vein of... I'm not even sure. It'll be about exploring and traversing the alien bases in the game, and destroying aliens in an efficient, quick manner, all while keeping up momentum. Sparky is being made with the Blender Game Engine and should be available on Windows, Mac OS X, and Linux.

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Hello.


So, I've finally gotten around to releasing a rough gameplay demo of Sparky. In it, you can run around and see how Sparky controls. If you use the keyboard, you can press X to jump, and C to boost. While boosting, you can run on walls and on water, as well as jump higher and further. Double-tapping C will cause you to do a Dash attack, and with this, you can break breakable objects. Right now, enemies don't do any damage, but you can still get a feel for what the game will be about.


Thanks for reading... And playing! :D

Development Log Video 2/29/12

Development Log Video 2/29/12

News 1 comment

Hey. So here's another development log video for Sparky.

Water-running and Game Improvements

Water-running and Game Improvements

News 5 comments

I've managed to get water running to work and worked on some other improvements, as well.

New Devlog Video! Better Art! Ions!

New Devlog Video! Better Art! Ions!

News 10 comments

Here's another video update for Sparky showing off a bit more info.

Here, Boy!

Here, Boy!

News 7 comments

This is my official Indie DB page for my new BGE game project in progress, Sparky.

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Extremely Early Sparky Alpha Demo

Extremely Early Sparky Alpha Demo

Demo 8 comments

A very rough demo of Sparky, mainly made just to get feedback concerning gameplay. You can use either the joystick or the keyboard - for the keyboard...

Post comment Comments  (0 - 10 of 18)
Templarfreak
Templarfreak

Edit: Found what I think would be a bug, when Sparky is running Ionized and jumps, when the Ionization runs out while he's in the air, he loses the momentum even though that probably wouldn't happen.

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Templarfreak
Templarfreak

So, uh, whatever happened to this? Haven't seen an update in forever.

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SolarLune Creator
SolarLune

It's basically put on hiatus. I'd like to come back to it one day, though.

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Guest
Guest

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Guest
Guest

May I use Sparky for an iOS app I am creating?

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SolarLune Creator
SolarLune

Hey, I never saw this until now, but I would rather you didn't use my sprites without my permission. Please don't assume I would be okay with it - just contact me via e-mail if you want to ask about something like this.

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gazornonplat
gazornonplat

This looks great. I get totally jealous of people like you who can do art, music, and programming all by themselves, I'd love to be that versatile and talented.

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Templarfreak
Templarfreak

I'd like to see more of the enemies you will be fighting, and maybe some very complex puzzles in the next Video/Log/whatever. =)

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HoundsTooth
HoundsTooth

CANT WAIT!!!!

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Tomiyou
Tomiyou

You should reveal some gameplay or features... Oh and by the way I can't wait for it!!!

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SolarLune Creator
SolarLune

Something more than videos? Okay, maybe I'll release a demo soon. Just need to get some more features implemented (a few more of Sparky's actions that he can pull off).

EDIT: Okay, I think I might see what you mean. Hopefully I'll have more of the game finished by the next video, or at least can post a new News article about the subject.

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Tomiyou
Tomiyou

Yeah, it would be nice. Have luck with programming....

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