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Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic. The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity

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Summer is over and we're back to development (though, to be honest, some dev went on in February). While we were away the decision was made to convert from 2D to isometric, something I wanted from day 1 but wasn't confident to tackle.

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Summer is over and we're back to development (though, to be honest, some dev went on in February). While we were away the decision was made to convert from 2D to isometric, something I wanted from day 1 but wasn't confident to tackle.

Now, with a few years Unity under my belt and the tools to build voxel models quickly and easily, the time to convert is here. Unfortunately this means many weeks of rebuilding and testing to get v0.1 back to working order, but early signs look good that it's mostly drudge work (converting sprites to models, rewriting 2D code to 3D code).

Check it out!

Isometric - first draft

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Vladiskov
Vladiskov - - 384 comments

you should atleast showcase what you had done in the old one XD

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gavor Author
gavor - - 5 comments

Thanks, sorry for the huge delay in responding. I considered doing a 2D showcase, but you can see a lot of what I already had in the 0.09 combat demo video.

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