• Register

This game is about the Special Forces specialist, who was kidnapped from Earth to the Space Prison, where he will be suffering from thousands of tortures, or will pave his way out of the Prison with his gun. The game is ment to be middle-fast rogue-like shooter based on the sci-fi setting. Though cause of lack of budget and not having friends that can draw beautiful pictures, I ought to search for ready freebies online, or create some stuff by myself. Sometimes it is successfull, sometimes not. As the development continues I am adding new mechanics and possibilities to game. At last I want to add mod abilities so anyone could create new types of rooms for the game in future.

Post news Report RSS SpaceGeon Development diaries #5

This week was really productive, though it maybe unseen. I've finished the level generation process and started to enrich the gameplay process. Alpha is getting closer!

Posted by on

Hello everyone!

This week I was working hard, to create a fully working random level generation — so any level would have enough platforms to jump on, to have enough ladders to climb on, to have not very opened places to set there rare items, and overall to have a space for the hero, his enemies and items. My adventures deserve to be described in a separate article, which I'll write when finished with current tasks, so for now it would be not much info - only the main.

So, on this week:

  1. I've developed random level generation algorythm, that creates levels suitable for my gameplay.
  2. I've developed the path finding algorythm in the generated level. Also, this algorythm tries to vanish the cycle3s of ladders, though this feature works not perfect for now, but I'm working on it.
  3. I've added the camera shaking, when hero shoots. The shaking is much powerfull, as the firing gun.
  4. Also I've added the camera offset towards the crosshair - makes gameplay more dynamic.
  5. I've drawn and animated the crosshair (for now it looks not much beautifull, but it is better, than the static picture).
  6. I've redrawn the ladders, cause they were like ehhh. But now they don't look great or sci-fi... So I think I will redraw them again :D

On the next week I have to do more interesting work, but for today - that's it=) See you!

The level generation process illustrated with * and 0 symbols - * tile, 0 - free space


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: