This game is about the Special Forces specialist, who was kidnapped from Earth to the Space Prison, where he will be suffering from thousands of tortures, or will pave his way out of the Prison with his gun. The game is ment to be middle-fast rogue-like shooter based on the sci-fi setting. Though cause of lack of budget and not having friends that can draw beautiful pictures, I ought to search for ready freebies online, or create some stuff by myself. Sometimes it is successfull, sometimes not. As the development continues I am adding new mechanics and possibilities to game. At last I want to add mod abilities so anyone could create new types of rooms for the game in future.
Hello again =) This week, I was creating the modification manager and software for modifications uploading to the Steam Workshop.
spacegeon development diaries #13
Another week has passed, and the next news came out=) I've added modification support, wrote manuals on how to create mods, released the game in early...
spacegeon development diaries #12
This week I was working on the mod support and still working on it. Hope to finish the work before the game's early access release.
spacegeon quick note
On the week I've revealed the Demo, and started the mod support development.
spacegeon development diaries #11
These are the results of the last week. I was working hard to prepare the demo, though couldn't finish it before Sunday=(
spacegeon development diaries #10
This week I was mostly working on programming new and enhancing old algorithms. Also I've done some drawings, though not much, cause I had less time for...
spacegeon development diaries #9
Here are the week's results. I was creating new UI, HUD and thinking on what to do next.
spacegeon development diaries #8
This Week was as hard as all other, but I have finally started to create the visuals for the game. And also, I've don much on game mechanics ;)
spacegeon development diaries #7
This article describes the result of the SpaceGeon development that I've done in last two weeks.
spacegeon development diaries #6
This week was really productive, though it maybe unseen. I've finished the level generation process and started to enrich the gameplay process. Alpha...
spacegeon development diaries #5
This week was rich for searchings, findings and loosings. I've created user's interface and started writing the level generation algorythm.
spacegeon development diaries #4
This day I was working on the UI system prototype. Most of basic menus are done, though for now it is only concept - later I would redraw it myself and...
today's results
This week I was able to start and finish (maybe partly) 12 paragraphs of the game's development RoadMap.
spacegeon development diaries #3
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