Design and build rockets that will take humanity to the stars!
Space Company Simulator is the ultimate management game set in the space industry.
Take on the challenges of the space transport industry. Manage your company effectively to win the technological and financial race to the top. Launch rockets, satellites, spaceships and orbital stations while becoming a new major player in the space industry!
Space Company Simulator genuinely reflects the challenges of the space industry in a way that no other video game has done before.
Hire a world-class team or train your loyal workers into aerospace geniuses.
Research new technologies and improve existing ones.
Take on new contracts. Launch different corporations into space and get rewarded with funds to develop your company further.
Design and build rockets. Customize your spacecraft and unlock new, better components to ensure the success of every mission.
Created by space geeks, for space geeks. Our team put in hundreds of hours of painstaking research to realistically reflect the aspects of the space industry.
We’re back with a new update and a sale! Get Space Company Simulator before November 12 and reach the stars with a 30% discount (starting 8pm CET) to lighten your load!
The new update features a completely redesigned UI, some upgrades to overall performance, and bug fixes. You can find the full list of changes below.
We know it’s been a while, so we would like to thank you for your patience while we were working on this update and hope that you’ll enjoy all the improvements.
Contracts are waiting for you in the inbox, Boss!
Redesigned and implemented the left navigation menu inside buildings
Reworked and integrated the UI of the inner block window in the building mode tree
Reworked and integrated the UI of the building mode tree
Reworked and integrated the UI of the perks tree for all departments
Reworked and integrated the UI of the inner block windows for the HR, PR, Finance, and Production trees
Implemented new UX logic for new art elements
Reworked and integrated the UI of game events
Reworked and integrated icons for events
Improved and integrated the work of Events
Reworked and integrated the windows of contracts
Reworked the timeline bar
Implemented the logic of scheduled launch dates on the timeline
Implemented technologies’ colors indicating current status
Implemented requirements for the construction of buildings
Implemented descriptions of buildings’ functionality
Reconfigured elements of visual effects: clouds, terrain, lightning, and more
Implemented transition of render from HDRP (High Definition Render Pipeline) to URP (Universal Render Pipeline) in the Unity Engine
Reconfigured particle systems and shaders for URP in Rocket Launch
Converted the space environment of the Solar system to URP render
Improved post processing settings in the space environment of the Solar system
T - 3… 2… 1… Liftoff!
Fixed the issue with the build freezing when creating a new game after completing the construction of any building
Fixed the issue with pictured buildings not being visible on the constructed building icons
Fixed the issue with duplicating pop-up’s logic of "Human Resources 2" building
Fixed the issue with the titles "Medium depot" and "Big depot" disappearing after building the big depot
Fixed the issue with incorrect pop-up of the "Medium depot" building after completing its construction
Fixed the issue with an incorrect image on the "Medium launcher" building pop-up
Fixed the issue with the "Medium launcher" building icon being displayed incorrectly after completing construction
Fixed the issue with the "Medium launcher" building having an incorrect pop-up after completing construction
Fixed the issue of the progress not being displayed in the pop-up of a building icon in building mode
Fixed the issue of the missing "Mission Control" building pop-up menu
Fixed the issue with the change of day and night by skipping a turn
Fixed the issue with the tree trunks not being displayed
Fixed the issue with employee images being displayed too early when starting a new game
Fixed the issue with green elements being reflected in the pop-up window of a building that hasn’t been built yet
Fixed the issue of the space environment of the Solar system not having any texture
Fixed the issue with the shader of foliage trees
Fixed more lighting issues
The menus and windows of buildings in the Events window overlap the icon of events on the timeline
The percentage progression on the Research tree icons for the Science department is displayed incorrectly
The schedule is packed with events. It's going to be an interesting year!
Once you give the new Update a try, let us know what you think! We’re especially curious to discover how much you like the new UI and how you feel about the game’s performance improvements. Share your impressions in Steam Discussions and on our Discord server.
If you like the game and the new changes, please also consider dropping us a review on Steam. They help us a lot!
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