You have just retrieved the ancient Star Relic from the hands of the Swarm, now you have to survive until you escape from their reach. Will you be able to succeed against betrayers and a relentless ancient force?
Hi Sailors, we are here once again to show some of our progress since our last devlog! The game has changed drastically since our last update and we are now working on the final missing foundation stones. You guys can expect a lot more updates in the next couple weeks.
Our all new main menu screen. There are still some functionalities we want to add later on but the core is done.
We have a completely new character selection screen and flow. Players can now easily read about each character, show their pick intentions to the other players and select their desired character in any order.
Dodge and miss chances are no more! The space combat now uses a health/shield system, adding an extra layer of strategy and making it more predictable. This is the main and first step in the direction of what we want combat to be.
Swarms ships now show their next intention during the turn start. This simple change should add yet another layer of strategy to space combat, as players are now able to make decisions based on how the Swarm will act at the end of the turn.
The second floor rooms are now done! There are some utility rooms such as the “Conference Room” where players can call for a timeout to discuss loyalties and other rooms focused on the Joker title mechanics.
And that’s what we have to show for now. Lastly, we have an exciting announcement to make next Thursday, so stay tuned and don’t forget to Follow us to not miss it!
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