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Sophia and the girl in the past is a 3d action adventure where you can control two characters, who both live in the same house but 30 years apart. Sophia and Rhea can communicate using a walkie talkie. This allows them to use the butterfly effect in their advantage by changing the past in order to obtain certain results in the present.

Post news RSS Character model Progress

This week we have a little sneak peek into how Sophia’s character high poly model is looking like at the moment.

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This is going to be the high poly model of Sophia, the main character of our game.

The model isn’t finished yet but we are almost there. Once it’s finished, we will use retopology to make the low poly version and then onto making Pearl’s model. Only then we will start with the textures.

Still having this one model in this state means we could definitely reuse some parts for the other character since they have similar statures, this will be very helpful and save us a lot of time.

This model was made on Blender since this software seems to have the superior sculpting tools, now the low poly will be made in maya since we are more accustomed to that software for now.

And if you’re interested in the development of Sophia and the Girl in the Past follow us on our socials:

Instagram: Instagram.com

Twitter: Twitter.com

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Sophia and the Girl in the Past
Windows, Mac, PS4
Developer & Publisher
Perpétuos Games
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Related Engines
Unreal Engine 4
Unreal Engine 4 Commercial
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Perpétuos Games
Perpétuos Games Developer