Solitude (Working Title) is a PSP and PC game using a heavily modified Quake engine, expanding upon the story of Halo: Combat Evolved. Expect a great, brand new single player story and all of the most popular multiplayer modes from Halo: CE! Our team is working hard to bring the game to you as fast as possible so be sure to stay tuned for any new updates. More information can be found on our site at www.halosolitude.com. Note: We are NOT ripping anything from any of Halos! All our models and textures are our own, made by using the original Halo art only as reference.
Explaining the current situation with the team and showing some new eye candy.
We show you the two confirmed maps for release, a gameplay video!
A video of the many reasons we have not released. On the bright side of things you see the new HUD, and completely new sound effects!
We're back baby! Gore.... how we love it. Look at a few maps and a little explanation :)
We show you some new content and announce the Wii port with a nice video.
We show you the hunter getting funky (Testing the rig abit) and welcome you to first Flaming Ice podcast. Hope you enjoy.
We show you a very special something, it will change the way Solitude is seen! We also have information concerning the OSMC2.
We announce the second OSMC, and we show you some ghost footage!
A tutorial on how to add reloading to Quakes shotgun in qc code, and other tips to help you get started codeing for Quake.
Flaming Ice, a relatively young development team aim to extend the story and universe of one of the most successful games of all time, not only onto the...
Today I'm going to talk about how I've started using Nem's MEGA Terrain Generator to, well generate terrain!
We thank you all for the votes that got us in the top 100, video of the wip grunt animations and a little peak at our texture library. Welcome to the...
Happy new years everybody, we're going to show you the winner of our mapping competition that was held on our forums, and we are going to show you some...
In this update we show you guys yet another awesome engine feature! You can also see our funky new profile. Thanks Moddb staff!
We highlight one of our new engine features. This feature will change the look of the whole game!
A tutorial by one of Solitudes mappers on how to get coloured lighting into Solitude maps!
On this update, Solitude team is back from almost the grave, and shows off that is alive and kicking with new map content and our voice acting job. Texture...
New effects and art! Muzzleflashes, no longer will you look like you came from a cartoon!
Over the last three months many have worried about Solitude's state, going from weekly updates, to suddenly stopping for three months has certainly been...
One method of getting you model converted in to Quakes .mdl format.
Avirox , Solitudes QC coder, talks about what he's been doing.
Loads of new models, concept art, music and two new members !
Today I'm going to talk about how I've started using Nem's MEGA Terrain Generator to, well generate terrain ! We also have two gameplay videos (Online...
It's been awhile since our last update, this update covers some of the things we have done over the last two months.
The Indie Devs get a sneak peek at a free standalone project for the Playstation Portable and PC. Exclusive interview, screenshots, and video!
After 8 months of blood, toasted crumpets and tea we are getting ever closer to our release. To mark our 20th update, we have all sorts of things to show...
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