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Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.


Bring the authentic Tabletop gaming experience to your PC!

Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.​

In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.​

You make the choices, dice decide your destiny.


Key Features:

  • An Epic Team Adventure

    Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.

    Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.

  • Discover a Mysterious & Dynamic World

    Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.

    Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.

  • Prepare to Think in Three Dimensions

    The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.

    Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.

  • Dungeon Maker

    In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.

    Note that the Dungeon Maker is a work in progress and will keep being improved as time goes by, so look forward to more Dungeon Maker features in the future!

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Intro

Hey there! Welcome to this week's roundup of the YouTube, where we covered a time conversion mod and a gameplay overhaul. First, though, a word on voiceover in upcoming vids and the intention behind the intro VO in the playthroughs.

Regarding Voiceover

Recently we got a few comments on the VO in the start of playthroughs that I thought would be best addressed here. When writing the voiceover I generally try to assume you've got at least a passing knowledge of the game the mod's for - I wouldn't generally expect someone who has only ever played ARMA mods to be clicking on a Dawn of War mod anyway, for example - and so instead try to explain a little bit about the modding landscape for that game briefly and then the mod itself. However, I acknowledge some VO has been hit-and-miss in achieving both of these goals in the five lines I allot for the voiceover (about 20 seconds).

The short nature of the voiceover is informed by user feedback that older videos had too much chatter and may be better served letting the mod itself do the talking. Some mods are easier to showcase than others - M&B mods are hard to show because they are often multi-layered, for example - and that is also reflected in how easily I can describe the breadth of a mod in the voiceover.

It's not feasible for me to start creating finely-crafted, deeply detailed mod reviews for ModDB. It would be really cool, but as most site administration comes down to me - content moderation in part, but also headlines, editorials, and various other community functions - spending the time on deeply detailed review vids would mean sacrificing it elsewhere. I'm therefore trying to be efficient in producing content that showcases many mods in many contexts, instead of one platform winning out (although the site itself does get most of my time as-is).

Going forwards, I'm going to allot an extra line to voiceover for about six lines of preamble and I will try to better capture the essence of the mod in those six lines. I am going to have to keep assuming you already know the base game in order to do that, but hopefully that will address people's concerns regarding the voiceover in some cases being a little vague on the mod itself.

Now - on with the round-up!


Monday - Playthrough - Dark-Life 2



City 17 is an iconic setting - really, every place in Half-Life 2 is iconic to some. What happens, then, when you take the famous dystopia and change something as simple as the time of day? You get Dark-Life 2, an atmospheric overhaul mod that is at once different and familiar. City 17 is shrouded in dusk, and tension in all places is still very palpable...

Trainstation Plaza during the uprise



Wednesday - Shorts - Solasta: Crown of the Magister



D&D is a tabletop game in rarer and rarer form in the years following a global pandemic, but you can match that experience at home thanks to Solasta: Crown of the Magister, which targets as closely as possible a D&D-like world complete with rolling in encounters, to skill checks, to having a dynamic impact on an ever-evolving story.

Image 5


Friday - Playthrough - The Crucible Mod



Warhammer 40k is the sci-fi franchise of choice for many, blending comically gigantic warfare with grimdark lore that makes it unlike anything else out there. Fans of this universe have sought many ways to bring it to life, and The Crucible tackles this task within the popular Dawn of War: Soulstorm to provide a comprehensive experience for all.

SoB   Faithblade 11



That's all for this round-up. What do you think about the mods listed? Feel free to discuss below and check out the YouTube for more videos past, present, and future!

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Players Choice - Indie of the Year 2021

Players Choice - Indie of the Year 2021

Feature 6 comments

It's now time to announce the winners of the 2021 Indie of the Year awards - as chosen by you!

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Latest tweets from @tct_adventures

RT @tct_adventures: Mark your calendars because we're here with a date for the next DLC! The Monk, Bard & Warlock are joining the party… T.co

Sep 23 2022

Mark your calendars because we're here with a date for the next DLC! The Monk, Bard & Warlock are joining the party… T.co

Sep 22 2022

Jokes aside, we had most of the gameplay / combat ready much earlier than the UI and models T.co

Sep 21 2022

"Graphics are the first thing finished in a video game" Uuuuuhhhh about that... T.co

Sep 21 2022