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A fully realized 3D space sandbox shooter where the player defends our galaxy by repelling the sinister Bivalvian invasion and preventing the alien forces from enslaving humanity. Sol Avenger features an expansive futuristic universe that blends linear story arcs with infinite space action adventure. Sol Avenger controls like a first person shooter but it looks and plays like a space arcade game. Players can level their ships and weapon systems as they complete storyline missions and defeat hostile forces. Boldy go where no man has gone before into deep space star systems and planetary systems. Dive into unexplored planets, space stations, comets, asteroids, futuristic human colonies and discover alien technology. It's a sweet blend between exploration, combat, and an rpg element of collecting, upgrading while skilling up. YOU decide what you want to do, where you want to go and, how you want to do it.

Post news Report RSS Captain's Log Stardate 02011507.32

It's finally February 2015 and Quantum Forge is ready for our upcoming 15 day countdown to the Kickstarter launch! We will be celebrating on Monday, getting together to pick up the new directional microphone for video footage. Ransom Andre and friends are planning on enjoying a Dungeons and Dragons campaign Glenn whipped up last minute.

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It's finally February 2015 and Quantum Forge is ready for our upcoming 15 day countdown to the Kickstarter launch! We will be celebrating on Monday, getting together to pick up the new directional microphone for video footage. Ransom Andre and friends are planning on enjoying a Dungeons and Dragons campaign Glenn whipped up last minute.


That being said Andre and Glenn were very busy this week. Our hangar scene looks even better now as Andre adds shields weapon systems and boost engines to it. The dynamic duo visited our new artist Sasha's house and got a lot of constructive collaboration done.

Andre has been getting increasingly optimistic as the various task lists dwindle down and all of the elements of the campaign come together. He is really improving the Kickstarter page and the hangar scene, and he came up with a very good idea to add some more footage of some of our newer members to use as part of the appeal video.

Glenn is almost done with the anticipated third and final chapter of the prologue, and has also written various segments for the Kickstarter. This week has been very busy for him as he drafted the artist and musician contracts.

Our plans for next week are to pick up the ribbon mic, record the new footage and edit the new appeal video. We will also be working to create new action shots for the video game trailer. The music, art, video and graphics are all coming together as we prepare for February 18th!

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