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Synopsis:

Slime-san was minding its own business, sliming around in a peaceful forest when suddenly…A giant worm appeared and gobbled it up! 
Now deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime its way through the worms intestines and back out its mouth!


Features:

  • Incredibly fast-paced and twitch-timing platforming madness!
  • No time to stay still as you are chased by a wall of acid at every corner! Run, run, run!
  • Being a slime has its perks. Slime your way through cracked walls and surfaces!
  • Bust through brittle obstacles or tens situations with a speedy dash move.
  • Slime to slow time, dash to speed it up. Feel like an absolute badass with pixel precise maneuvers!
  • A game filled with content, over 75 levels! Each one has its unique enemies, items and obstacles that will require you to stay alert at all times!
  • Collect partially-digested apples to unlock different play styles, outfits, shaders and mini games!
  • Get your shopping done in a town of survivors within the worm, home to colorful characters and surprising secrets.
  • Each level is timed with online rankings, for the competitive and score-oriented.
  • Unlock extra game modes like New Game+, Speed Running and Boss Rush modes!
  • Get engrossed in a flexible, 4 colored, pixelated world…found… within… the worm?
  • Adhesive Wombat, Tiasu, MegaNeko, Kommissar, Richard Gould... Over 10 composers contributed with over 20 songs for a chiptune album that you can't help but groove out to!
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Welcome to Slime-san's IndieDB page. This will grow, and be updated accordingly, once we get closer to release.

We're aiming for a release in late Fall of 2016. We'll be at Gamescom, somewhere in the Indie Arena Booth!

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Slime-san
Platforms
Windows, Mac, Linux, WiiU
Developer & Publisher
Fabraz
Engine
Unity
Contact
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Homepage
Slime-san.com
Release date
Game watch
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Style
Genre
Platformer
Theme
Comedy
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @fabrazz

RT @Fabrazz: Look at this BEAUTIFUL illustration @miimows cooked up for the Slime-san Level Editor! I love how it uses the blue… T.co

5hours ago

Look at this BEAUTIFUL illustration @miimows cooked up for the Slime-san Level Editor! I love how it uses the blue… T.co

7hours ago

Just booked everything for GDC and the Fabraz crew. 😎

Oct 22 2018

RT @Fabrazz: Might launch that private beta for the Slime-san Level Editor soon, ey @david_laskey? 🤔 Exciting! T.co

Oct 22 2018

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