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Build and manage your own airport in Sky Tycoon. Help travelers reach their vacation, business and other destinations and increase your profits by negotiating fat deals with contractors and airlines. Build the airport you enjoy - in three dimensions! But beware of nasty saboteurs, grumpy travelers and ever increasing security risks. Become the most famous airport manager - become a Sky Tycoon.

Post news Report RSS Weekly Update #2

Since we had two national holidays in Germany this week, work on the game slowed down a bit. I primarily focused on things I could get done in the short timespans I had between family gatherings, like improving my automated build system (taking a step towards continuous integration) as well as modelling a simple metal detector. Check out the weekly update video for a nice timelapse of me building a small airport.

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Welcome to the second weekly update of Sky Tycoon!

Watch the video to see a timelapse of me creating a small airport from scratch!

While this technically is the second edition, it’ll be the first proper video update I’m creating for the game. From now on you’ll be receiving weekly commentary on all the large (and sometimes small) changes that I’ve been working on during the past week.

Apart from a lot of time spent on fixing bugs in the game’s build mode, I spent this week on properly implementing floor switching. By using the floor up and floor down buttons (or page up and down on your keyboard respectively), you’re able to switch between floors of your buildings. New floors are automatically created in a Sims-like fashion by placing walkable blocks. Upon switching the current floor, objects on floors above it will disappear as to not obstruct your view anymore.

New sidewalk block

Other smaller changes include:
I added a sidewalk block so your passengers won’t have to walk on dirt anymore.When hovering objects in the build panel, the appearing tooltip now includes the object’s size in voxels. To distribute the game to multiple testing machines, I set up a build pipeline with Steamworks.
Additionally, the build pipeline, which as of now consists of a simple bash script building both the Windows and macOS players and then uploading them to their respective Steam depots, paves the way for automated nightly builds in the future.

Metal detector model

I’ll leave you guys with a short intro animation I created today. Of course the animation will be skippable either by keypress or completely disabling it via the game’s settings.

Watch the video to see a timelapse of me creating a small airport from scratch!

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