Fixed vent aliens not spawning in Duct1B. Fixed lighting being blown out on sprites in some vents. Added code to include vent aliens to be destroyed on...
The vents are no longer safe. Added vent alien sprites to the game, along with spawners for each vent. The sounds on them probably aren't right yet, haven't...
Reworked single player marine selection to properly spawn into the map the same as it would in multiplayer.
Updated queen to work in multiplayer. I also did a lot of testing and moving eggs around the queens lair so they wouldn't trigger through the wall. Also...
Added the Alien Ship in. Added exponential height fog back in. Did some work on fixing up the spawners a bit. Still a bug where some stuff will double...
Added Predator Ship. Added Airlock door pressure and level change functionality. Added option to have minimap background, though the option for it is...
Fixed alien death animation not playing on clients. Added vent access in multiplayer. Vents not set up to unload yet, nor do the maps work yet, I'll see...
I have been working on how to handle level loading and unloading for multiplayer. This includes how to handle alien spawners and how to deal with aliens...
I believe I have tracked down the server player info overwriting the client player info bug. This was preventing the client from getting assigned a marine...
Rebuilt elevator system to work in multiplayer and gave the elevators a UI element to display the needed control input. All sublevels are accessible but...
Had to rebuild the marine character code because unreal corrupted the file, so that set me back a bit. Because of this it's a little hard to properly...
Reworked Weapon switching. Added sound attenuation. Laid the groundwork for a volume slider, that's next. Tightened up weapon sway, still not 100% happy...
Did some things. All pickups now have base replication working. Removed a lot of character replication to see if that's the cause of client stutter.
Another test build with stuff all over the place, trying to get to the bottom of some of the issues I'm having. That said a lot of replication has been...
Lessened the amount the marine flipbook state machine is getting called, think that might have been the source of the client lag. Reworked flamethrower...
Tested with a friend and realized the new marine sprite was colliding with the client while moving. This build is primarily to test that and see if I...
Single player will be broken until I get everything updated code wise. For now multiplayer has taken the spotlight. Make sure you select marine. Players...
Added multiplayer. Made intro skippable. Fixed alien death sound loop. Multiplayer limited at the moment, early stages of recreating everything with multiplayer...
Added player death. Made it harder for aliens to lose track of the player or be snuck up on. Fixed pulse rifle showing line trace.
Compiled shaders and enabled all targeted RHIs. Hopefully this helps if you had problems.
Full version as of March 19, 2020. Added Sublevel 1 computer terminals and alien spawns. Added computer terminal sounds. Various little fixes.
The current playable build of the game as of Feb 23, 2020. Added acid spray particle when aliens are shot. Added damage to dead alien acid pools. Added...
My personal project of reviving AvP for the Atari Jaguar in Unreal Engine 4. It's at the point where I'd love to get feedback on any bugs or glitches.
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