Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
We are going content crazy here people; I'm working on missiles and marketing right now (horrible mix to balance,) meanwhile the author has started on the Wiki; that platform is created with all the artwork it's just pending an injection of sweet literature and there is nothing like the anal attentiveness of an engineer to ensure that information is concise.
So I say to yee: Standby!
"Home"
mix the balance of marketing and missiles and market with missiles :D
*swooosh* *crash*
*flag pops out the missle*
"buy our game"
:D