Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Some guy commented on the latest YouTube video and suggested I should remove the dross (scrollbars, unnecessary trimmings) from the Fleet window and let the wings 'hang' in space.
Well what do you know it worked, beer and a pie for that man too.
Anyone else have any wise suggestions? :)
Looking good pal!
Aren't you a closed tester? You can play this now: Forums.shallow.space be sure to read the notes so you know what to give feedback on ;)
Oh I didnt realise the next version was out already! If so I'll have to make a video! Just in time for my mid-week lets play ;)
Haha well, I wouldn't lets play the closed builds, as I introduce new stuff I'll inevitably introduce new bugs to go with them - I think this ones good, just play it for a bit first and make sure!
But of course, I'm a "professional"! I always test games out before recording footage...sometimes...maybe...when I remember haha!