Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
The UI evolves to accommodate function (what is it like UI 4.2 now?? :) and I switch to linear colourspace to desaturate the scene. All still very WIP.
Liking the nebula background
Thanks skyboxes were irritating me so I've dispensed with them and gone with a 'nebula-board' background.
They are arranged in a sphere around the background camera so they look a lot more natural and I'll be able to do cool things with them like put them in front of planets to really add depth to the scene.