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Shadow Stalker started in 2012-2013 as a point and click horror game being developed on the Wintermute Engine, the project was eventually dissolved after losing interest. Recently, interest in rebooting the project arose and this time for the Unity Engine and written in C#. The game plays more in the vein of early Silent Hill and Resident Evil titles with fixed cameras, pre-rendered backgrounds, and tank controls. The emphasis is survival, hiding and running away from the sole 'Shadow' enemy that stalks you throughout the game. Additionally, if the player takes enough damage, she will begin bleeding which will make her more susceptible to being tracked down.

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