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Seed Of Andromeda is a Voxel based Sandbox RPG in a futuristic setting. The player will crash land on a fully round voxel planet and will be forced to survive hostile creatures. As the player progresses through the game, they will be able to form settlements, develop technology, and eventually escape the rock they are stranded on!

Post news Report RSS Seed of Andromeda Developer Summary - 4th April, 2015

This week we look at a new set of models and animations from Andreas as well as some normal maps he has made. We also show off the first iteration of our gas giant shader!

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Hello all! It's been another two weeks, and we draw yet closer to the release of the long-awaited 0.2.0 update of SoA. We have made some neat progress, some of which we can show off to you lovely people!

Player Animations

First up, Andreas has made even more progress on the animation of the player model. Watch the video to check it out, and let us know what you think. All the music in the video is music produced by our own music artists - Josh and Wisp - for use in the game!

The Great Sand Worm

Andreas has produced an incredibly formidable looking concept model for a sand worm that could exist in Seed of Andromeda. It would make the deserts a much more perilous place to explore, but one with worthwhile rewards! There is a possible issue with the level of detail, but hopefully we'll see monsters like this in-game.

Gas Giant Shaders

Yeah, you read right! We have the first iteration of our gas giant shader to show off! This will be very important, given the starting location of SoA will be in orbit around one of these gas giants. So, what do these shaders look like? Well let's see!This one is a concept image, and is not a parallel of any particular gas giant in the Trinity star system:

This next one is the first go at the specific shader parameters for Hyperion - the gas giant that Aldrin, the starting location of the game, orbits!

Watching Rocks!

We also have yet another awesome set of models courtesy of Andreas. This time focussing on some stones that could be used as inorganic detail in the environments you will get to explore in Seed of Andromeda. Let's get right to them:

Normal Mapping

Andreas has also produced some normal maps to be used on blocks in the future - these will increase the amount of detail we can get on blocks and make them look even more awesome than they do already!



They're not much to look at, but these fabulous beauties will look awesome once we get them implemented inside the game. We'll be sure to get you some shots of that as soon as they're in!

Wrapping Up

So, it isn't quite as much as always, but hopefully the eye candy makes it worth it! Don't forget the concept art competition currently happening on the forums and be sure to checkout the first episode in the Community Spotlight series we have just started, if you haven't already!Thanks for reading, and continue being awesome!

- Seed of Andromeda Team

Comments
Lightningy
Lightningy

looks beautiful. really love the voxel based models

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DubstepCoder Author
DubstepCoder

Thank you! We really excited about the work Andreas has done so far for the models. Can't wait to show you guys some more!

Reply Good karma+1 vote
SweetJuleka
SweetJuleka

Nice Worm model, Tremors anyone?

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baszermaszer
baszermaszer

Looks nice! Now all your game's success will depend on what you do with this world and engine.

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Seed of Andromeda
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Regrowth Studios
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Vorb
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