Seed Of Andromeda is a Voxel based Sandbox RPG in a futuristic setting. The player will crash land on a fully round voxel planet and will be forced to survive hostile creatures. As the player progresses through the game, they will be able to form settlements, develop technology, and eventually escape the rock they are stranded on!
This build introduces a huge performance boost! Instead of 1 thread doing both physics and rendering, we split it into two threads! Stutter should be almost non-existent as long as your graphics card can handle it! We also have some new blocks and bugfixes!
-New multithreading that splits physics thread and opengl/input thread
-Improved UI functionality, such as the scroll wheel scrolling lists
-Made some blocks alter movement, for instance ice is slippery, pitch is sticky
-Added a primitive block scanner, hold q when looking at a block
-Added a native resolution option so that it works on all monitors
-Added mouse sensitivty slider to game options
-Added invert mouse option to game options
-Added Max FPS slider to video options
-Added lots of new blocks such as plating, new flora, and new bombs.
-Added new textures, but some textures are missing
-Changed the directory layout of texture packs
-Added Jesse Leskinen to the team!
-Made mushrooms in the mushroom biome give off some light so they glow at night.
-Optimized explosion performance slightly. Big explosives like anfo will still take a while
-Fixed some lighting bugs
-Fixed several crash bugs
-Fixed issue with GLEW_MX that would instantly crash some games
-ACTUALY Fixed ghost pixels FINALLY.
-Made 1 and 2 keys move the sun
-Fixed some UI bugs
-Fixed issue with number keys using invisible quickbar
-fixed a planet swapping crash
-Removed unrealisticly small resolution values in video options
-fixed fullscreen mode to work MUCH better
-Fixed superfluous digits showing up when moving sliders such as RGB values in marker menu
-Fixed bug where you could load an aldrin save on another planet and break everything
-Made vsync save