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Sector's Edge brand new free-to-play first person shooter with a completely destructible environment, set in a futuristic galaxy with action packed, chaotic battles.

The game is developed by the two man team at Vercidium using their own engine and assets created from scratch, with a focus on optimisation and fun gameplay at its core.

The game is currently in early access and includes:

  • Fully destructible environment
  • 19 weapons
  • 4 tools
  • 7 perks
  • 6 maps
  • 4 game modes
  • 8 characters
  • 5 weapon skins
  • Various weapon sights for each weapon
  • Player level and unlockable rewards
  • Optional single player challenges
  • Servers hosted in Sydney, London, Chicago and Tokyo


You play as a mercenary caught in a war over the attainment of Soltrium, a radioactive element forged from the collapse of a distant star. Located at the edge of the known universe where galactic law does not apply, constant conflict ravages the sector.

This unstable element has caught the attention of the superpowers Helix and Aegis for its incredible potential for weaponry and energy generation. Ownership of Soltrium is enough for one to reign dominant over the other.

In this unknown sector Helix and Aegis rely on mercenaries like you to fight for them. Soltrium shards have erupted from the star onto nearby planets and it is your role to collect it. Shoot enemies, build defences, control zones and be rewarded for your efforts.


Our primary method of communication is our public Discord Server, where you can find scheduled match times, provide feedback and talk with the developers.

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It's been a while since we posted here and we have a lot of exciting news to share.

First up, the game has launched free to play on Steam!


We spent the past few months working on the trailer for the game and I want to give a massive thanks to all the people who helped fill in and record for the trailer, it was a massive community effort.

New Gamemode and Map

Breakthrough is our latest gamemode, which features a much larger map and 12v12 battles where teams must capture all 5 zones to win. It's chaotic, there's lots of destruction and a lot of fun.

Breakthrough map

Breakthrough gamemode first-person view

Animation and Model Overhaul

All weapon models and animations received a revamp with slick new models and a more in-depth animation system to make the guns feel more alive and responsive.

We also have two new animated skins that can be applied to every weapon.

Next Steps

We're a two man team and it's our dream to be able to work on this game full time. We have so much we want to add to this game and you can check out our roadmap to see our full plans and what we're currently working on.

Here's a sneak peak at an upcoming sniper weapon:

Beam Rifle

Here's the next Breakthrough map we are working on:

Research Laboratory

Thanks for Reading!

Thanks for checking out what's new in Sector's Edge, I hope to see you in game some time!

Feel free to chat to us on our Discord server or on our Forums, or leave a comment on this article!

March Update 2020

March Update 2020


3D-Positional Audio System, New Maps, New Game Mode, Player Customisation, Weather Systems, Crepuscular Rays.

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Latest tweets from @vercidium

Capture the Flag is back! Here's a sneaky clip of intercepting our flag just before it's captured. #pcgaming #fpsT.co

5hours ago

Having a lot of fun playing the new Sector's Edge update. Huge engine and server optimisations, and Capture the Fla… T.co

Aug 2 2021

I created a tunnel into the ship and the #ai started using it! All friendlies and enemies in this video are bots c… T.co

Jul 17 2021

I taught the bots to fight from cover and build and now they’re destroying me. Proud dev moment #gamedevT.co

Jul 13 2021

Bot AI update: the bots now know how to break line of sight, build and fight from cover. #indiegame #gamedevT.co

Jul 13 2021

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