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Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

Report RSS Update is here!

First update, it's finally here! Three massive bosses added, new ship parts, new abilities, new reward types, new enemies, new backgrounds, new enemy intelligence and much more!

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  • Now you can hold left/right mouse buttons to fire.
  • Re-balanced XP/enemy health/enemy damage.
  • Enemies can now have special abilities - traits, that change their attributes and behavior.
  • Various AI changes.
  • Information system has been added, in future there will be more files.
  • Added two new rarity levels to ship parts: Extant - rare, etalon - super rare.
  • Mythical parts now have 1 more property.
  • Mythical parts are now even rarer.
  • Inventory size has been increased to 56 slots!
  • Some minor errors with item generator fixed.
  • Some item properties re-balanced.
  • Results screen has been updated.
  • Sound lag fixed.
  • New sounds and music added.
  • You can now disable particles and floating text.
  • Option buttons now have tooltips that explain what they do.
  • Confirmation added when pressing ESC to leave.
  • You can now name your ship!
  • Now ship moves with inertia.
  • Shield has been removed.
  • Now you can access options from main menu.
  • Main menu improved.
  • Various features that should help new players to get in game has been implemented.

New enemies added:

  • Veteran
  • Sniper
  • Mosaic
  • Barrager
  • Obelisk
  • Assault carrier
  • Invasion core
  • Onslaught leader

Improved technologies and abilities:

  • You can now see how much technology points you have.
  • You now spend technology points to unlock and even upgrade abilities.
  • You can now reset and get back spent technology points.
  • Updated ability tooltips to provide more information.
  • Inactive elder blades ability has been removed.
  • Jam engines ability renamed to immobilize.
  • Ability effects has been re-balanced.

New abilities added:

  • Reap armour
  • Execution system
  • Aggravating ray

Part limit has been added to balance ship growth:

  • Limit increases with your level, making leveling even more important.
  • Since there's no level cap, your ship size is only limited to building field size!
  • Limit was implemented, because I can't add shops and other ways to obtain parts without it.
  • Ship would quickly become enormous!
  • Part limit also gives depth to ship building.
  • Previously you would just place obtained parts, now you will have to choose which parts to use.

Graphic improvements:

  • Some areas now have unique backgrounds, in future all areas will have them.
  • Level up graphical effects added.
  • Ability graphical effects added/updated.
  • Effect to indicate that you are taking damage added.

New mission type added - encounter!

  • Instead of killing many minions, you will have to kill one of three strong unique minions.
  • Completing encounter missions will give you improved rewards.

Three new reward types added:

  • Experimental or better ship part reward.
  • Random reward, it can reward with experience, technology reset or part.
  • Technology reset & 2 technology resets reward.

To all who played first version and helped to improve it - huge thanks! Development is still not over, so I hope you guys will continue to help me.

Sorry, that this update has no new story missions! I am planning to do massive changes to game engine and I couldn't implement story without these changes.

Keep following the game, this update is just one of many!

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