Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.
The final Sector Six content update adds level 90+ parts, Final Ascension activity, introduction to Sector Six's sequel, and more!
It's time for me to end Sector Six content development - but the last update will be a huge one!
This update adds much-needed challenge for players with really high power level spaceships, improved vendors, many quality of life changes based on player...
The next update: Vendor rework, Absolute Deterioration, and other changes based on feedback.
More content and better weapons! The biggest update since the release!
I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.
This update fixes the save system, adds new relics, and makes the game a lot better for new players.
Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.
Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.
About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.
Here are my plans for the end of Early Access, pre-release beta, and post-release updates.
I have added three endgame activities and now the game is very close to being complete!
Sector Six story is completed! The new estimated time of arrival is 24 days!
Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character...
Since the last time I posted, I have finished weapon and ether reworks! Weapons now modify ability stats and ability ether costs increase with level...
Class merge and ability distribution rework have been finished, it's time make weapons more interesting!
Change of plans, new rework is coming, the final Early Access update is slightly delayed.
Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.
On this day, 2 years ago, Sector Six was released on Steam and I'm giving away a few keys on SteamGifts and Steam group!
This and previous week, I've been improving Sector Six loot. I have made many changes to random part generation system, made higher grade parts more common...
Since the last time I have posted, Sector Six has become a much better game! In a chain of small changes, I have made ability points more rewarding, ability...
I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I...
Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.
100th echo! Read the first triple-digit echo to find about monetization and endgame content of Sector Six.
New story mission is available on the full version! Sector Six is now 90% complete.
Last week wasn't any better than previous ones. Very little progress made.
Story mission X got delayed because I caught the flu and couldn't work on Sector Six for a whole week. But before I got sick, I managed to do some good...
Last week I have made it possible to rotate spaceship parts for even more aesthetic customization and began to work on Sector Five for story mission X.
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