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Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

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The last content update: Altered parts, Final Ascension, item sorting, and more!

The last content update: Altered parts, Final Ascension, item sorting, and more!

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The final Sector Six content update adds level 90+ parts, Final Ascension activity, introduction to Sector Six's sequel, and more!

Echo #108: The last content update

Echo #108: The last content update

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It's time for me to end Sector Six content development - but the last update will be a huge one!

Update! New endgame activity and vendor rework

Update! New endgame activity and vendor rework

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This update adds much-needed challenge for players with really high power level spaceships, improved vendors, many quality of life changes based on player...

Echo #107: Vendor rework, new endgame activity, feedback

Echo #107: Vendor rework, new endgame activity, feedback

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The next update: Vendor rework, Absolute Deterioration, and other changes based on feedback.

Update! Weapon rework and new content!

Update! Weapon rework and new content!

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More content and better weapons! The biggest update since the release!

Echo #106: Second weapon rework

Echo #106: Second weapon rework

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I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.

Update! XP and experience changes, fixes + new content!

Update! XP and experience changes, fixes + new content!

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This update fixes the save system, adds new relics, and makes the game a lot better for new players.

Sector Six: Now out of Early Access!

Sector Six: Now out of Early Access!

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Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

Sector Six version 0.9.9 is now available! Play now!

Sector Six version 0.9.9 is now available! Play now!

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Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.

Sector Six Release Countdown: 1!

Sector Six Release Countdown: 1!

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About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.

Echo #104: End of Early Access, Pre-release beta, and Perfection Project

Echo #104: End of Early Access, Pre-release beta, and Perfection Project

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Here are my plans for the end of Early Access, pre-release beta, and post-release updates.

Sector Six Release Countdown: 2!

Sector Six Release Countdown: 2!

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I have added three endgame activities and now the game is very close to being complete!

Sector Six Release Countdown: 3!

Sector Six Release Countdown: 3!

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Sector Six story is completed! The new estimated time of arrival is 24 days!

Sector Six Release Countdown: 4!

Sector Six Release Countdown: 4!

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Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character...

Sector Six Release Countdown: 5!

Sector Six Release Countdown: 5!

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Since the last time I posted, I have finished weapon and ether reworks! Weapons now modify ability stats and ability ether costs increase with level...

Echo #103: Weapon rework

Echo #103: Weapon rework

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Class merge and ability distribution rework have been finished, it's time make weapons more interesting!

Echo #102: Class merge and ability distribution rework

Echo #102: Class merge and ability distribution rework

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Change of plans, new rework is coming, the final Early Access update is slightly delayed.

Sector Six Release Countdown: 6!

Sector Six Release Countdown: 6!

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Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.

Sector Six: Two years on Steam!

Sector Six: Two years on Steam!

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On this day, 2 years ago, Sector Six was released on Steam and I'm giving away a few keys on SteamGifts and Steam group!

Sector Six Release Countdown: 7!

Sector Six Release Countdown: 7!

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This and previous week, I've been improving Sector Six loot. I have made many changes to random part generation system, made higher grade parts more common...

Sector Six Release Countdown: 8!

Sector Six Release Countdown: 8!

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Since the last time I have posted, Sector Six has become a much better game! In a chain of small changes, I have made ability points more rewarding, ability...

Sector Six Release Countdown: 9!

Sector Six Release Countdown: 9!

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I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I...

Sector Six Release Countdown: 10!

Sector Six Release Countdown: 10!

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Sector Six has entered the final stage of development!

Echo #101: Mission XI and fused minions

Echo #101: Mission XI and fused minions

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Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.

Echo #100: Monetization and endgame

Echo #100: Monetization and endgame

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100th echo! Read the first triple-digit echo to find about monetization and endgame content of Sector Six.

Update! Story mission X, balancing, and Sector Five

Update! Story mission X, balancing, and Sector Five

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New story mission is available on the full version! Sector Six is now 90% complete.

Echo #99: Bad week

Echo #99: Bad week

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Last week wasn't any better than previous ones. Very little progress made.

Echo #98: Flu and stuff

Echo #98: Flu and stuff

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Story mission X got delayed because I caught the flu and couldn't work on Sector Six for a whole week. But before I got sick, I managed to do some good...

Echo #97: Sector Five

Echo #97: Sector Five

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Last week I have made it possible to rotate spaceship parts for even more aesthetic customization and began to work on Sector Five for story mission X.

Update! Mission IX

Update! Mission IX

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9th story mission added, only five missions remain to be added.