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School of Magic combines the strategic Depths and replayability of the deckbuilding genre with the intense combat and atmosphere of an Isometric Action RPG.

FULLFILL YOUR DREAMS

You have always wanted to be a Wizard, but a poor bloke like you couldn't afford the School of Magic. However, this is the first year with a scholarship, you just need to pass the entrance exam and you will be trained to become a real wizard.

PASS THE ENTRANCE EXAM

The wizards of the School of Magic created a magical World to test the applicants. To pass the entrance exam you will need to use your spells wisely and find the exit of this world.

REPLAYBILITY

Whenever you start the exam, you will have new spells to learn, a new world to explore and new characters to meet. Unlock new spells and encounters to increase the number of options you have in each run.

FAQ

  • Will there be a beta, and if so, when?

    There will be a closed beta later on but currently, but I do not have any fixed dates yet. Join my discord server to register for the upcoming beta.

  • Is this game really a deckbuilding game?

    The term deckbuilding as it is commonly used in video games seems to be quite fitting, but instead of playing cards for combat, you have real-time Hack and Slash combat. If you are a board game player, the more appropriate term would be drafting.

  • Is this game an asset flip?

    The short answer to this question is yes because it was the only way I could create this game. If you want to know more, I wrote an article about it.

  • How many people are working on this game?

    The game is being developed only by me (Nikolas Crisci).




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School of Magic is part of the Indie Arena Booth at Gamescom

School of Magic is part of the Indie Arena Booth at Gamescom

News

I am glad to announce that School of Magic is part of the IndieArenaBooth at gamescom this year. I am looking forward to chatting with all of you.

School of Magic - Release Date Announcement - The game I wanted Diablo 2 to be

School of Magic - Release Date Announcement - The game I wanted Diablo 2 to be

News 2 comments

School of Magic will release in Q3 of 2022 and to celebrate that the Prologue did receive the major “Upgrade & Recycle” update and I also created...

Why there should be more "Asset Flips"

Why there should be more "Asset Flips"

News 7 comments

In this blog post, I want to take a look at how creating an "Asset Flip" can have a positive influence on the gaming industry and when you should consider...

How my old flop helped me to get 40 000 Newsletter Subscribers

How my old flop helped me to get 40 000 Newsletter Subscribers

Feature

My newsletter subscriber count grew from around 500 to almost 40 000 in just a couple of days, but how is that possible?

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School of Magic Prologue

School of Magic Prologue

Demo

School of Magic is a Hack and Slay Roguelike game with a deckbuilding leveling system. Combine spells, face reckless creatures and make wise choices on...

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RT @Games_Mag_de: #SchoolOfMagic - Interview mit dem Solo Entwickler Nikolas Crisci (@parttimeindie) YouTube:… T.co

17hours ago

RT @AnasAbdin: ⭕️ Eclipse #pixelart #NFTs Foundation.app T.co

Sep 15 2021

RT @GermanDevDays: GDD INDIE AWARD 2021 - dotiert mit 10.000€! Ab sofort können #Einreichungen vorgenommen werden. Der Preis wird in a… T.co

Sep 14 2021

RT @KeyboardSamuray: This is School of Magic the game I wanted #diablo2 to be. It features a procedural leveling system, so you can alwa… T.co

Sep 12 2021

This is School of Magic the game I wanted #diablo2 to be. It features a procedural leveling system, so you can alwa… T.co

Sep 11 2021

RT @BLochmann: Wir tauschen gerade einen ChromaGun Key gegen ein altes Referat oder ne Hausarbeit von euch, das ihr nicht mehr bra… T.co

Sep 9 2021

RT @DesolusDev: Spent an incredibly long time designing this city, but I feel the work is starting to pay off? #gamedevT.co

Sep 7 2021