Savage Vessels is a rogue-like 2D space shooter with pixel-art, physics and hard survival.
It's in development and you can wishlist it on Steam.
Within fields of asteroids and fragmented freighters you scavenge and combat against robot vessels. At the same time you have to keep away from the strange surrounding void, that swallows up smaller masses and backs away from larger ones.
With your carrier you got into this threatening area, where hyperspace reaches into our realm. In order to escape you have to determine your location repeatedly. It's rather simple: leave the carrier, visit some navpoints, land again and move on. But the robots won't let you. So you have to arm against them by gathering and crafting.
The levels consist of crafted regions, which are combined randomly. Items and enemies are also assigned randomly to certain locations. You get used to the levels, but every replay differs, so the game will be able to kill you even after 100 sessions. By the way you can look at Savage Vessels as a spiritual successor to Teleglitch.
First of all, the release date has been changed from TBD to a certain period:
The demo on itch.io is outdated, and due to the forthcoming Steam release I will not bring it up to date anymore. A closed beta test is planned, provided that I can find some people for it.
And finally, to come to an end, here are the abovementioned impressions:
An oxygen cylinder used as rocket
A surfacing sub-warp-artillery
Another 5 months of work on this Teleglitch-in-Space have gone by. The old demo version is outdated.
About giving player and enemies more ways to fight each other.
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