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Savage Vessels is a rogue-like 2D space shooter with pixel-art, physics and hard survival.

It's in development and you can wishlist it on Steam.

Within fields of asteroids and fragmented freighters you scavenge and combat against robot vessels. At the same time you have to keep away from the strange surrounding void, that swallows up smaller masses and backs away from larger ones.

With your carrier you got into this threatening area, where hyperspace reaches into our realm. In order to escape you have to determine your location repeatedly. It's rather simple: leave the carrier, visit some navpoints, land again and move on. But the robots won't let you. So you have to arm against them by gathering and crafting.

The levels consist of crafted regions, which are combined randomly. Items and enemies are also assigned randomly to certain locations. You get used to the levels, but every replay differs, so the game will be able to kill you even after 100 sessions. By the way you can look at Savage Vessels as a spiritual successor to Teleglitch.

Features

  • top down pixel-art
  • dynamic field of view
  • levels with predefined regions, combined randomly
  • crafting weapons and devices
  • inertia + collision, based on pixel shapes
  • sound with striking Doppler shift
  • hard + permadeath
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Announcing a Release Date

News

First of all, the release date has been changed from TBD to a certain period:

User Posted Image

The demo on itch.io is outdated, and due to the forthcoming Steam release I will not bring it up to date anymore. A closed beta test is planned, provided that I can find some people for it.

And finally, to come to an end, here are the abovementioned impressions:

User Posted Image
An oxygen cylinder used as rocket

User Posted Image
Firing plasma-nets

User Posted Image
A surfacing sub-warp-artillery


New Demo available

New Demo available

News

Another 5 months of work on this Teleglitch-in-Space have gone by. The old demo version is outdated.

Armory

Armory

News

About giving player and enemies more ways to fight each other.

Comments
KPas Creator
KPas

New dev blog entry on Steam:
Steamcommunity.com

Reply Good karma+3 votes
Reactorcore
Reactorcore

Teleglitch with spaceships! : D

Reply Good karma Bad karma+3 votes
KPas Creator
KPas

That's the plan at least. :)

Reply Good karma+3 votes
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Savage Vessels
Platforms
Windows
Developer & Publisher
KPas
Engine
Custom
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Release date
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Style
Genre
Roguelike
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @savagevessels

New dev log entry on how to communicate text notes to the player embedded in the game world. #gamedev #indiedevT.co

Oct 13 2019

Hoping to get on that list ... T.co

Sep 13 2019

Before you arrived something happened here already. #gamedev #indiedev #indiegame #pixelart #roguelikeT.co

Aug 31 2019

Sometimes a supposed wandering asteroid turns out to be a secret cave. #gamedev #indiedev #indiegame #pixelartT.co

Aug 24 2019

Announcing a release date. Well, a period at least. T.co

Aug 21 2019

Now you CAN shoot down torpedoes. #gamedev #indiedev #indiegame #pixelart #roguelike #spaceshooter #teleglitchT.co

Aug 17 2019

Finishing off an enemy with the edited ball-lightning gun. #gamedev #indiedev #indiegame #pixelart #roguelikeT.co

Aug 14 2019

Plasma grenades. Tremendous damage (against those targets that can keep still). #gamedev #indiedev #indiegameT.co

Aug 10 2019

Going for fully destructible environment. #gamedev #indiedev #indiegame #pixelart #roguelike #spaceshooterT.co

Aug 3 2019

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