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Sci-fi, Hellbent roguelike where you must explore the recent events ongoing on a terran scientific base in the jovian moon. Features continuous turns and non-grid movement: Time moves only when you move! Experience a new kind of Roguelike meant to cater to newbies and experts alike!

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This week i came back to the office, so a little slower development. However, keeping up with my "non-zero days" mantra, i kept up adding features and squashing bugs.

  • Fixed vision goggles being rendered at the top of the radial progress bar, which was making the widget a little bit awkward.
  • Made it possible to equip/use items directly by double clicking on the inventory item.
  • Made it possible to equip an item directly from the pickup screen.
  • Separated tilemaps into: Terrain, Liquids and Walls. Meaning i can have now several layers of graphics one in top of another without too much effort.
  • Enhanced the tiles, following a great tutorial by /u/michaelsinsbeck (over at reddit) on how to use bitmasks correctly for autotiling.
  • Removed automatic time passing when dashing and jumping, making awesome maneouvers in mid-air/dash possible.
  • Fixed grabs, making the grabber slower and the grabbed entity following closely the grabber. Also, the grabbed entity can change the grabber's movement.
  • Added weapon condition (Seen below on the new weapons images), every use of the weapon degrades it a bit. Getting hit in a slot where the weapon is held can also affect the weapon greatly.
  • Added sound captions, for deaf friendly "sounds".
  • Initial code refactoring to support larger tiles (still much more work to do, but lowered technical debt).
  • Restored prefab support, as the tilemap separation made previous prefabs uncompatible.
  • Added cave island removal, so there's no lingering spots inside the caves where enemies and stuff can appear unintentionally.
  • Added laser weapons: Pistol and Rifle.

laser pistol


laser rifle


  • Fixed a bug introduced in the explosion effect which made it non damaging.
  • Enhanced A LOT bsp room generation. In fact now the algorithm generates access card protected zones which need a specific access card color/level.
  • Enhanced door placement, it now almost always puts them in free zones (still couple of edge cases lingering here and there).
  • Fixed effect progress on the right side of the UI, it wasn't progressing linearly but in steps.
  • Camera shake! Seen on the gif below.
  • Added viewport offseting by the mouse cursor, so you can look further ahead now when you FOV attribute gets upgraded and do sick critical hits!.


  • Added the game mode selector, appeaser of masses, generator of discord between core believers, difficulty equalizer of the whole dungeon and selector of destiny (watching too much GoT over and over XD).

playmode selection mkv


  • Added a boxshot (you can see it in the image gallery) to the IndieDB page, prolly going to do the same on itchio and the upcoming webpage. It's just an initial "thing" i did, because not having it made me feel the game's identity was lacking.

All in all, a very productive week for GG!

Ganymede Gate - Week 7

Ganymede Gate - Week 7

News

An action packed scifi roguelike set in a terran base on the jovian moon. This week had a LOT of changes and new features, read on!

Ganymede Gate - Week 5

Ganymede Gate - Week 5

News

Sci-fi, hellbent roguelike on jupiter's moon! This week: better AI, UI QoL changes, utilitary items, drops, acid, ambient lights and sneak peek of the...

Ganymede Gate - Week 4

Ganymede Gate - Week 4

News

Better visibility, weapon mods, demon spawns, tweaks! A great development week in general!

Starting updates on IndieDB!

Starting updates on IndieDB!

News

Ganymede Gate has been rebooted, and i will be keeping everyone informed

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Ganymede Gate - Windows64 - week5

Ganymede Gate - Windows64 - week5

Demo

This is the second alpha for week 5 release for Windows. Unpack and play!

Ganymede Gate - linux x86_64 - week5

Ganymede Gate - linux x86_64 - week5

Demo

Game files + binary for linux. Unpack and exec "Ganymede Gate.x86_64".

Ganymede Gate   alpha1   linux

Ganymede Gate alpha1 linux

Demo

Game files + binary for linux. Unpack and exec "Ganymede Gate.x86_64".

Ganymede Gate   alpha1   windows64

Ganymede Gate alpha1 windows64

Demo

This is the first alpha release for Windows. Unpack and play!

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Ganymede Gate
Platforms
Windows, Linux
Engine
Godot Engine
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Roguelike
Theme
Sci-Fi
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Single Player
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Latest tweets from @ganymedegate

Gameplay for Ganymede Gate for the Week 8 of development! Great stuff in! #screenshotsaturday #roguelike #indiedevT.co

Jan 17 2020

Because Ganymede Gate uses continuous turns and non-grid movement, you can now change game options to play a roguel… T.co

Jan 15 2020

RT @jasontomlee: Here's my first GIF-tutorial! It's the start of a series about Smoke poofs. It will go very indepth and explore man… T.co

Jan 14 2020

What's better in an action game than a good laser shoot-out? A laser shoot-out with deaf friendly captions off cour… T.co

Jan 13 2020

RT @TalamannGaming: Well it's another Sunday! Who want's to see some more #Soulash? #roguelike #rpg #fantasy #fantasyrpg #ASCIIT.co

Jan 12 2020

RT @thinginger: Started working on ranged weapon implementation this week. #gamedev #indiedev #gamemaker #pixelart #roguelikeT.co

Jan 11 2020

RT @keeperRL: Check out the new KeeperRL dev blog post: New content and gameplay coming in Alpha 30! Keeperrl.comT.co

Jan 11 2020

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